Recent content by Gunhaver

  1. Gunhaver

    DayZ Performance Increase

    You need to add them to your launch parameters in steam. Here is a video tutorial walking you through the steps. http://opendayz.net/threads/fps-enhancer-just-a-video-tutorial-instead.17745/
  2. Gunhaver

    [NEED HELP!] 1.7.6 Helicrash customization

    Ahh, thank you for correcting me, i wasn't aware. so it checks every 300 seconds or 5 minutes.
  3. Gunhaver

    [NEED HELP!] 1.7.6 Helicrash customization

    the 5*60 is just saying that the spawner rolls every 5-60 minutes, change the 0.75 to 0.99 and that will spawn them everytime the spawner rolls, right now they only have a 75% chance of spawning. Also, crashes spawn throughout your server cycle now, not just at the start, so there will be more...
  4. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    This was on page 3, but I'm not sure if anyone was able to figure it out. http://opendayz.net/index.php?threads/simple-ai-tutorial-no-rmod-or-dayz_factions.8106/page-3#post-22211
  5. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Does anyone happen to know if there is a way to randomize the spawn points? I think it would be great to not know where they spawn or if you're going to run into them.
  6. Gunhaver

    1.7.6.1 Reality

    Been running 1.7.6.1 on current git. No problems.
  7. Gunhaver

    How to discover cheaters in Reality?

    Look at your rpt logs. It's a lot of sifting through things. I use TSW admin tool and it works pretty well. Takes some getting used to but has some decent detection features. It also allows you to use multiple community ban lists. Had one hacker, labeled him as a teleporter, watched him do it...
  8. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    The only way to "unban" things server side is with rMod, that I know of at least.
  9. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I run a dedicated reality package. I'm an idiot. I didn't put the scripts folder in the PBO, i just put it in the mpmissions folder. Packed it in the pbo and everything is working great now!
  10. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Here is the relevant snippet from my init.sqf Scripts are placed in the MPmissions\scripts folder zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf"; if (isServer) then { // _factions = [] execVM "scripts\set_unit_faction.sqf"; //diag_log format["Factions...
  11. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    does anyone have any clue about Script scripts\zombie_generate.sqf not found? I have tried everything I can think of
  12. Gunhaver

    Hackers can spawn *Banned* Vehicles, admins can't...

    Hackers generally spawn these using a remote exec hack, which executes a script server side (after the server is up and running) meaning after the server has loaded all of it's stuff. An admin technically could spawn vehicles using the same technique via BEC scripts. I have no clue how to do...
  13. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I'm hoping my zombie_generate.sqf error was related to my poor code placement.
  14. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I'll give it a shot at home! Thanks :)
  15. Gunhaver

    Simple AI Tutorial (no rMod or DayZ_Factions)

    zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf"; if (isServer) then { // _factions = [] execVM "scripts\set_unit_faction.sqf"; //diag_log format["Factions executed: %1",_factions]; //Array to pass to .sqf: [[<worldspace>],radius of waypoints (in metres),number...
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