Recent content by lazyink

  1. lazyink

    [Release] 14 new locations for Chernarus.

    Hey folks, here are 14 custom locations for the Chernarus map I made last year. I don't have any images handy, but they include a revamped Devils Castle, new areas at the NWAF, a few new military camps, Cherno Heights, as well as some hidden strongholds located in isolated areas on the map and...
  2. lazyink

    [Plan Canceled]<Apocalypse II>1.0.5

    Cough cough...
  3. lazyink

    Help with coordinates

    From what I remember it is the last number that defines the height.
  4. lazyink

    Hey mate, all good re. the move to the archive. The public client files were out so early so we...

    Hey mate, all good re. the move to the archive. The public client files were out so early so we could really test the system. We are still in early beta, so as you can imagine the public server files ain't quite ready!
  5. lazyink

    DayZ Battle Royale. Extreme Survival Championship.

    DayZ Battle Royale. Extreme Survival Championship.
  6. lazyink

    The mission system was designed for VANILLA DAYZ 1.7.7.1. I'm sorry, but I am not offering any...

    The mission system was designed for VANILLA DAYZ 1.7.7.1. I'm sorry, but I am not offering any help with other versions as I don't have the time to test it on each mod! Sorry guys!
  7. lazyink

    I need some playtesters for a new map I'm working on...

    If you are interested, please drop me a PM and I'll give you more details! Thanks guys!
  8. lazyink

    Error: No entry in bin/config.bin/CfgWorlds.mynewmod

    It was due to a conflict with the map name at the end of it all!
  9. lazyink

    I need some playtesters for a new map I'm working on...

    If you are interested, please drop me a PM and I'll give you more details! Thanks guys!
  10. lazyink

    Error: No entry in bin/config.bin/CfgWorlds.mynewmod

    Just trying to open up another map and I have come up against this error. Any ideas?
  11. lazyink

    Steerable parachutes?

    I think it is calling the vehicle, in this case the parachute, the player is in.
  12. lazyink

    [SUPPORT] DayZ of Glory (SPORKMOD)

    I really feel like I can't do it! I don't have the coding knowledge and probably will break the code!
  13. lazyink

    [SUPPORT] DayZ of Glory (SPORKMOD)

    Just an idea, but would something like this work for a togglable debug? I'm no coder, so what is below is the idea, not a working codeset. if (_dikCode in actionKeys "User18" and (time - dayz_lastCheckBit > 5)) then { if (IsDebug == true) { setVariable ["IsDebug", false]...
  14. lazyink

    [SUPPORT] DayZ of Glory (SPORKMOD)

    Is there any way to tie the debug monitor to a key so it can be brought up when needed?
  15. lazyink

    Steerable parachutes?

    I have been looking into how I can swap out all parachutes for steerable ones, but have been running into some problems. I have tried the following: Created a steerable.sqf in my mission.pbo which is called from init.sqf under if (!isDedicated). steerable.sqf private ["_old","_new"]...
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