Hey folks,
here are 14 custom locations for the Chernarus map I made last year. I don't have any images handy, but they include a revamped Devils Castle, new areas at the NWAF, a few new military camps, Cherno Heights, as well as some hidden strongholds located in isolated areas on the map and...
Hey mate, all good re. the move to the archive. The public client files were out so early so we could really test the system. We are still in early beta, so as you can imagine the public server files ain't quite ready!
The mission system was designed for VANILLA DAYZ 1.7.7.1. I'm sorry, but I am not offering any help with other versions as I don't have the time to test it on each mod! Sorry guys!
Just an idea, but would something like this work for a togglable debug? I'm no coder, so what is below is the idea, not a working codeset.
if (_dikCode in actionKeys "User18" and (time - dayz_lastCheckBit > 5)) then {
if (IsDebug == true) {
setVariable ["IsDebug", false]...
I have been looking into how I can swap out all parachutes for steerable ones, but have been running into some problems.
I have tried the following:
Created a steerable.sqf in my mission.pbo which is called from init.sqf under if (!isDedicated).
steerable.sqf
private ["_old","_new"]...
Got this working. You will need a custom self-actions for this to work.
In your mission.pbo, inside a folder called 'fixes', create a file called deploybike.sqf and insert the following code:
if (dayz_combat == 1) then {
cutText [format["You are in Combat and cannot build a bike."], "PLAIN...
Custom map with 15+ new locations. Custom debug monitor. Side-chat block. Custom Anti-hacks. Custom AI mission system which affects your humanity. Dedicated box w/ 1Gb/s connection.
IP: 216.231.136.3:2308
Web: dayzchernoplus.ca
Vilayer use a system that rebuilds your mission and server pbos with every restart. One a normal server you would not have the custom code folder, only the @MOD & @HIVE folders.
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