good night, would you give an example of part 5, why not get it right.
In compiles.sqf find:
dayz_spaceInterrupt = { ... };
If you do not have it you need to copy the whole dayz_spaceInterrupt = { }; function from the default compiles.sqf and paste it inside the if (!isDedicated) then { }...
Help, I put the server online for 30 minutes missions are ok, but when I checked my RPT was 32mb and with this Message:
20:17:58 [DZMS]: Starting DayZ Mission System.
20:17:58 [DZMS]: Relations not found! Using DZMS Relations.
20:17:58 [DZMS]: Currently Running Version: RC1.1
20:17:58 [DZMS]...
AlienX, you know how to put the option of rearm the helis in these containers: CDF_WarfareBVehicleServicePoint and USMC_WarfareBVehicleServicePoint.
is that I put the Gunners little bird, black bird, AN2 and UH1H.
Oops, I did, I had forgotten an old standard line:
5 !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" ....
That was my problem ....
Schwede Thanks for making me think more ....
Já tem uma escrita dentro do MPEventHandler.txt.
A linha começa assim:
1 "isto" = "esta enableSimulation false;! Este = .........."!! "=" Fnc_plyrHit formato _v setVehicleInit esta desova ........
Pode me ajudar a resolver isso?
Guys, I do not know anything about scripts restriction, I'm taking this restriction on my server:
31/03/2014 15:48:29: # # # # # # (IP) GUID - # 0 "Hit" Survivor2_DZ 31:309 - "_this spawn fnc_plyrHit;"
I installed the script of death of this website message: http://dayz.st/w/Kill_Messages...
Open the file in description.sqf mission.pbo folder and comment this line:
# include "\ z \ addons \ dayz_code \ system \ mission \ description.sqf" to
//# include "\ z \ addons \ dayz_code \ system \ mission \ description.sqf"
Excuse my English, I use google translator
DELETE FROM instance_vehicle WHERE DATE(`last_updated`) < CURDATE() - INTERVAL 30 DAY or
DELETE FROM object_data WHERE DATE(`last_updated`) < CURDATE() - INTERVAL 30 DAY
pmain within the tab function before the end
#update number of same class already spawned
SELECT...
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