[Help] with MPEventHandler Restriction #0// kill message

Guys, I do not know anything about scripts restriction, I'm taking this restriction on my server:
31/03/2014 15:48:29: # # # # # # (IP) GUID - # 0 "Hit" Survivor2_DZ 31:309 - "_this spawn fnc_plyrHit;"
I installed the script of death of this website message: http://dayz.st/w/Kill_Messages
can someone give me such great joy to end this problem.

Sorry for the english, I'm using translate.google.com
 
Já tem uma escrita dentro do MPEventHandler.txt.
A linha começa assim:
1 "isto" = "esta enableSimulation false;! Este = .........."!! "=" Fnc_plyrHit formato _v setVehicleInit esta desova ........
Pode me ajudar a resolver isso?
MPEventHandler.txt
1 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="spawn fnc_plyrHit" !"fnc_plyrHit.sqf" !"server_playerSetup.sqf" !"server_playerDied.sqf"
1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="this spawn fnc_plyrHit" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"
 
Oops, I did, I had forgotten an old standard line:
5 !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" ....
That was my problem ....
Schwede Thanks for making me think more ....
 
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