Recent content by taikonaut

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    DayZ Base Building 1.3 Discussion

    I wow. Just got a "blast from the past" notification. I fear you're 5 years late, mate.
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    [Support] DZMS DayZ Mission System

    Here´s a fix. in DZMSAIKilled.sqf find: if (DZMSCleanDeath) then { directly above it, add: _unit setVariable ["DZMS_deathTime",(diag_tickTime + DZMSBodyTime)]; in "sched_corpses.sqf" find: if ((_x isKindOf "CAManBase") change the line to: if ((_x isKindOf "CAManBase") && (isNil {_x...
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    Hello, I need a way to get a server player count, like game tracker

    What does this has to do with gametracker?
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    Hello, I need a way to get a server player count, like game tracker

    https://github.com/xPaw/PHP-Source-Query-Class Visit www.dayzjarhead.de I´ve included that on the left column.
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    INFIstar Problems [White Screen & Kill]

    There is more to read up on... http://forums.bistudio.com/showthread.php?190500-Today-s-new-Steam-update-to-Beta&p=2912599#post2912599
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    INFIstar Problems [White Screen & Kill]

    Yep, thats an infiStar issue with the latest Arma2 patch. Nothing you can do about it atm, as far as I know. I´m just updating to the latest infiStar version to test it, but I think it´s something the chris (inifstar) has to take care of.
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    DZAI Bodies are disappearing nearly instantly - 2

    I´d like to know as well...
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    DayZ Base Building 1.3 Discussion

    \z\addons\dayz_code\compile\keyboard.sqf"
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    Objects from table object_data not spawning at restart

    Haven´t had this issue for ages.
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    Animated Helicrashs 0.1 - Release

    Thanks a lot... well... there is a way with the original loottables... see below! Works 100% in 1.8.3, no errors in the RPT. Download here...
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    Animated Helicrashs 0.1 - Release

    No problem! I think I´ve fixed it. Testing right now.
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    Animated Helicrashs 0.1 - Release

    No joy. Spams my RPT with errors.
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    Animated Helicrashs 0.1 - Release

    Thanks, I´ll check it out!
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    Animated Helicrashs 0.1 - Release

    Hm, I don´t think the loottables have changed, as the original crashspawner from 1.8.3 uses the same tables... right now, I´m trying to merge the new static spawner and the animated. Please upload your script, that would phan-tas-tique.
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    Animated Helicrashs 0.1 - Release

    Hmm... has anyone got it working on 1.8.3? The loot will not spawn... RPT: 9:40:38 "Vehicle destroyed @057079 - UH1H_DZ, worldspace [222.92,[5715.44,7364.18,93.7128]], CharId 0, objID 0, objUID 0, nearby []" 9:40:38 "CRASHSPAWNER: UH-1H just exploded at [5715.44,7364.18,93.7128]!, " 9:40:51...
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