Here´s a fix.
in DZMSAIKilled.sqf
find:
if (DZMSCleanDeath) then {
directly above it, add:
_unit setVariable ["DZMS_deathTime",(diag_tickTime + DZMSBodyTime)];
in "sched_corpses.sqf" find:
if ((_x isKindOf "CAManBase")
change the line to:
if ((_x isKindOf "CAManBase") && (isNil {_x...
Yep, thats an infiStar issue with the latest Arma2 patch. Nothing you can do about it atm, as far as I know. I´m just updating to the latest infiStar version to test it, but I think it´s something the chris (inifstar) has to take care of.
Hm, I don´t think the loottables have changed, as the original crashspawner from 1.8.3 uses the same tables... right now, I´m trying to merge the new static spawner and the animated.
Please upload your script, that would phan-tas-tique.
Hmm... has anyone got it working on 1.8.3? The loot will not spawn...
RPT:
9:40:38 "Vehicle destroyed @057079 - UH1H_DZ, worldspace [222.92,[5715.44,7364.18,93.7128]], CharId 0, objID 0, objUID 0, nearby []"
9:40:38 "CRASHSPAWNER: UH-1H just exploded at [5715.44,7364.18,93.7128]!, "
9:40:51...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.