ShootingBlanks
OpenDayZ Guru!
before we make any changes, try this out and see if this helps. In your file posted above. On line 70, change
_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
to
_lootTable = "MilitarySpecial";
and see if that works out. There is no "helicrash" loot table anymore, so that might be causeing some issues. By setting the loottable to a single table that we know does exist we will see if it gets fixed.
What I have in my spawncrash script is this which you can try instead. Goes in the same place, line 70 to replace the selectrandom loottable line.
If this doesnt work then what we do is create a loot table directly in that file
which, I will insert into your sqf file and upload it if you need it.
_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
to
_lootTable = "MilitarySpecial";
and see if that works out. There is no "helicrash" loot table anymore, so that might be causeing some issues. By setting the loottable to a single table that we know does exist we will see if it gets fixed.
What I have in my spawncrash script is this which you can try instead. Goes in the same place, line 70 to replace the selectrandom loottable line.
Code:
//selecting loottable
if (_crashModel == "UH1Wreck_DZ
") then {
_lootTable = "HeliCrashWEST";
} else {
_lootTable = "HeliCrashEAST";
};
If this doesnt work then what we do is create a loot table directly in that file
which, I will insert into your sqf file and upload it if you need it.
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