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    how can I set up a Zombie free Zone?

    OK, first thanks for your good will to help:) What does your first suggestion do? Will it make a safezone without the Script i am using? or can i just say if (_spawnZombies && !_xy_inSafeZone) then {execVM "Scripts\zombieshield.sqf"; or st like that..To execute this zombieshield local would be...
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    how can I set up a Zombie free Zone?

    Here is my orgiriginal post for the safe zone http://opendayz.net/index.php?threads/safezone.8190/#post-27238 When i initialize this script it attaches all players on the server...what i need is a initialization only for this location. i tried this, and executed it in mission/init.sqf with no...
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    Safezone

    When i execute it, the zombieshield gets activated server-wide! A modification of this script would be needed to get it to work correctly! May someone more scripting experienced would help me to do this?!?!:) This could be useful for everyone to make a trading post at a random location all...
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    how can I set up a Zombie free Zone?

    Ok, i am working on my trading post right now and some new problems have occured... I'm still using this safezone script on klen //Base protection for Players with Eventhandler // //requires Trigger with activation BLUEFOR and OPFOR with name Basis_West and Basis_East // // you can't fire out of...
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    Safezone

    Ok, i am working on my trading post right now and some new problems have occured... I'm still using the safezone script on klen, but unfortunally zombies spawn at this location since the new update...and as expected the players who are in the safezone cannot kill zeds....but the zeds can kill...
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    DayZBanditAI package from GitHub

    This are the latest files from Github, and still only working for SP ?
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    DayZBanditAI package from GitHub

    Thanks for the quick reply! :) ....this explains why it didn't work! The current thread about the working solution made me a bit confused about wich script variance is the actual or best working one. Have it already working, but it would be interesting, if there s maybe a most completed or...
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    DayZBanditAI package from GitHub

    Hey guys! I followed this thread with interest and got it to work with the add_unit_server solution... But i get stuck on implementing the Scripts from https://github.com/dayzai/DayZBanditAI Also using the prepaired mission from there wasn't succesful... the oaserver.rtp only shows 17:48:10...
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    Simple AI Tutorial (no rMod or DayZ_Factions)

    Hey guys! I followed this thread with interest and got it to work with the add_unit_server solution... But i get stuck on implementing the Scripts from https://github.com/dayzai/DayZBanditAI Also using the prepaired mission from there wasn't succesful... the oaserver.rtp only shows 17:48:10...
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    Strip vehicles for parts

    should be no problem....upload your mission and i will have a look at it! Dont think that there are much differences to chernarus mission...
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    Strip vehicles for parts

    you have to unpack your current dayz_code and put the compiles.sqf as well as the selfactions.sqf to your missionfile. now you have to change the paths for this files in your mission\init.sqf ! This will let you overwrite the clients dayz_code on connecting with the files now located in your...
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    Strip vehicles for parts

    Ok my girlfriend just left, and i looked into your Mission. I have set it up correctly with the scripts of mine. To Strip parts from vehicles should work now....but i dont reaaly know how to set up the Debug monitor... Maybe you have a look over the compiles.sqf and do the changes in it, so the...
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    Strip vehicles for parts

    I'll have a look at this tomorrow...might be caused by the debug\compiles.sqf... try to uncommend that line and start again... i try to fix your mission when i find the time
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    Strip vehicles for parts

    yes the error might be depending on dayz code....my mission overwrites the clients dayz_code variables.sqf, compiles.sqf and fn_selfActions.sqf . I havbe no idea if this causes the problem....Maybe it also can be an error of the Database??
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    Strip vehicles for parts

    yeah! sounds like u have same problems like me! not sure if *my newest bug* depends on having installed this script or if this is the right thread..but i have the bug, that players arent able to repair a vehicle sometimes ( it happens quiet often) . The repair menu occurs and i repair for...
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    Strip vehicles for parts

    I am testing the new script from http://pastebin.com/Sw2neLEJ since 2 Days on my Server..today removed 5 Engine Parts from 1 Car.... seems that it still isnt working... my scripting skills arent that good to modify the code :( hope that someone can fix it soon greez
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    test it after doing that...when it still does not work try to give yourself a radio in the...

    test it after doing that...when it still does not work try to give yourself a radio in the inventory...don't know what causes the problem or if you actually need the radio..
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    Oh and don't forget ....search in your mission/ init.sqf: //disable radio messages to be heard...

    Oh and don't forget ....search in your mission/ init.sqf: //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; and change to true;
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    Try to give yourself a radio in the gear...with my clan skin i have a radio on startup, maybe...

    Try to give yourself a radio in the gear...with my clan skin i have a radio on startup, maybe thats the reason why i see this message everytime i enter or leave the safe zone.. this also can be modified here : waitUntil {! (vehicle player in list _Basis)}; player groupchat "You have left...
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    Strip vehicles for parts

    as you could see in our replies we have it running...should be no problem for taviana...but there have occured new issues which makes this function more unattractive to implement....if you want to accept that the players on your server can duplicate items with this script then use it...but i...
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