I'm with Vilayer too m8. This is what I normally do.
You can download the dayz_code.pdo from @dayz/Addons in the FTP
Extract variables.sqf from dayz_code using PBO manager
Edit the extracted variables.sqf as above
Upload it to your vilayercodecustom/mission/map folder/. I make a new folder...
I wondering Sarge If I can downsize the script. I only need it for Chernarus and would like to downsize my mission size. Is it possible to take out the grid_tavi.sqf and grps_tavi.sqf, etc from the map_configs? I know id have to remove something else from the upson etc. Is it possible or are...
Yea I understand that. Just wondering :) Only thing Id change in your instructions is where to put your code in the selfactions as everything else is straight forward
Why are you calling for a "custom/compile" in the init.sqf? When I dont see any code from above actually editting the compile.sqf? I see a new .sqf and an edit in the fn_selfactions.sqf only. I know your going to have to edit the compile and change the path to your new selfactions.sqf. But why...
You wont m8. Dont know if its because of the coordinates or the height. Although im currently working on the same version, but inland up north. To test for loot spawns etc
As people have been asking for this to be released I decided to. Mainly as a paypack for all the great help I've recieved on opendayz the last few weeks. Its a man made island south of Skalisky Island. I made it to add sarge ai but they where causing .rpt errors (think because of the piers). So...
Interesting PHP Parser. I hosted it on my php host but nothing happens. How do I set this up as I think im missing something. I've a few sqm scripts i'd like to make sqf
No m8, Zombies seem to spawn at 0 Height, So they spawn in water unless theyre in a building and no loot spawns at all. I built it to add Sarge Ai to he island. But it failed as the sarge ai are bugged when it comes to large piers or custom buildings etc. So all a bust tbh except for the...
Friday Night Gaming would like to invite DayZ Players to join our Server and Community. After the Recent patch we finally got the server back to where we want it. Below is some details about us and server.
Server: DayZ Chernarus - 50 Slots - Restarts 4Hrs ( For now )
Patch: 1.7.7.1
Website...
Tried it, Database way wasnt spawning the piers out in the water we I wanted them. Dont know why tbh. rpt logs said they;d spawned. But nothing way there. It only really effects Helis that are left there on restarts tbh.
Need to get
http://www.armaholic.com/page.php?id=5932
and
http://www.armaholic.com/page.php?id=11668
To get the extra buildings. Some Object dont stack at all. I was lucky that I could place stuff ontop of the large piers. I couldnt double stack the containers as it left a gap between. I...
http://opendayz.net/threads/vehicle-repawn-script.11528/ I found help here at the bottem of post 15. Editing the Server_UpdateObject.sqf and Server_Cleanup.fsm
Best way I done it was to put a few objects down and save mission. Open the mission.biedi file and look at the XYZ coordinates of the objects you put down. Edit them so all the X coordinates lineup, etc as an example. Example code of my piers.
class _vehicle_00
{
objectType="vehicle"...
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