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    1.7.7.1 loot fix

    I'm with Vilayer too m8. This is what I normally do. You can download the dayz_code.pdo from @dayz/Addons in the FTP Extract variables.sqf from dayz_code using PBO manager Edit the extracted variables.sqf as above Upload it to your vilayercodecustom/mission/map folder/. I make a new folder...
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    Downsizing Sarge AI Script?

    I wondering Sarge If I can downsize the script. I only need it for Chernarus and would like to downsize my mission size. Is it possible to take out the grid_tavi.sqf and grps_tavi.sqf, etc from the map_configs? I know id have to remove something else from the upson etc. Is it possible or are...
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    Improved Siphon Fuel Script [1.7.7.1]

    Yea I understand that. Just wondering :) Only thing Id change in your instructions is where to put your code in the selfactions as everything else is straight forward
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    Improved Siphon Fuel Script [1.7.7.1]

    Why are you calling for a "custom/compile" in the init.sqf? When I dont see any code from above actually editting the compile.sqf? I see a new .sqf and an edit in the fn_selfactions.sqf only. I know your going to have to edit the compile and change the path to your new selfactions.sqf. But why...
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    [Release] Sector FNG Island

    141/148
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    [Release] Sector FNG Island

    You wont m8. Dont know if its because of the coordinates or the height. Although im currently working on the same version, but inland up north. To test for loot spawns etc
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    Vehicle Repawn Script

    http://opendayz.net/threads/release-sector-fng-island.11869/
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    [Release] Sector FNG Island

    As people have been asking for this to be released I decided to. Mainly as a paypack for all the great help I've recieved on opendayz the last few weeks. Its a man made island south of Skalisky Island. I made it to add sarge ai but they where causing .rpt errors (think because of the piers). So...
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    SQM (2d) to SQF (3d)

    Thx :P
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    SQM (2d) to SQF (3d)

    Interesting PHP Parser. I hosted it on my php host but nothing happens. How do I set this up as I think im missing something. I've a few sqm scripts i'd like to make sqf
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    Vehicle Repawn Script

    No m8, Zombies seem to spawn at 0 Height, So they spawn in water unless theyre in a building and no loot spawns at all. I built it to add Sarge Ai to he island. But it failed as the sarge ai are bugged when it comes to large piers or custom buildings etc. So all a bust tbh except for the...
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    FNG Custom Chernarus Server | DayZ 1.7.7.1 | Custom Scripts/Maps

    Friday Night Gaming would like to invite DayZ Players to join our Server and Community. After the Recent patch we finally got the server back to where we want it. Below is some details about us and server. Server: DayZ Chernarus - 50 Slots - Restarts 4Hrs ( For now ) Patch: 1.7.7.1 Website...
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    Vehicle Repawn Script

    Tried it, Database way wasnt spawning the piers out in the water we I wanted them. Dont know why tbh. rpt logs said they;d spawned. But nothing way there. It only really effects Helis that are left there on restarts tbh.
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    Vehicle Repawn Script

    Yea there in there m8. http://dayzsuperhive.co.uk/dayz-buildings.html Should help you.
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    Vehicle Repawn Script

    No just 1 pier sits on water m8. The Pier is 6 high :) All other buildings then started at 6 high
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    Vehicle Repawn Script

    Need to get http://www.armaholic.com/page.php?id=5932 and http://www.armaholic.com/page.php?id=11668 To get the extra buildings. Some Object dont stack at all. I was lucky that I could place stuff ontop of the large piers. I couldnt double stack the containers as it left a gap between. I...
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    Custom Buildings - Exec SQF Way

    http://opendayz.net/threads/vehicle-repawn-script.11528/ I found help here at the bottem of post 15. Editing the Server_UpdateObject.sqf and Server_Cleanup.fsm
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    Vehicle Repawn Script

    Best way I done it was to put a few objects down and save mission. Open the mission.biedi file and look at the XYZ coordinates of the objects you put down. Edit them so all the X coordinates lineup, etc as an example. Example code of my piers. class _vehicle_00 { objectType="vehicle"...
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    Custom Buildings - Exec SQF Way

    PM Sent with pastebin of sqf file. Would adding buildings to database add them to map? Would be the next question :p Paddy1223
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    Custom Buildings - Exec SQF Way

    Yea its being exec'd in the init.sqf in the mission folder
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