Greetings!
I installed this on one of my epoch servers and I'd like to think its working, but there is no map location indicated. Where might this issue be located?
Thanks
I need help with the AI.
I downloaded the MPMissions/DayZ_Epoch_11.Chernarus.pbo, upacked it, added the "addon" folder with all the subfolders/files (disabled/commented out the AI heli's), edited the init.sqf and decription.ext as indicated.
Downloaded/unpacked server.pbo from the...
Normally I would edit the map in 3d,
open the saved mission file,
copy/paste all in the converter (which outputs the sql statement),
copy/paste in the DayZ.St database,
restart server or wait for next automated reboot and BAM!...
...all new buildings are where I placed 'em.
HFB db seems to...
DOH!
*slaps head*
Goes to show how often I edit a dayz_mission.pbo. I've done this on the DayZ.St servers without an issue.
I have a MPMISSIONS folder, with the DayZ_Epoch_11.Chernarus.pbo and it has over 16,000 files in it... ?! o_O
Where do I find the FTP username and password? I...
Assuming I get this fixed... what would the "inventory" command look like for medical supplies or goods?
class Item14
{
position[]={13725.856,46.825798,2936.4185};
id=104;
side="EMPTY";
vehicle="USSpecialWeapons_EP1"...
There is one thing different... I have the silent warrior anti hacker tool on the 8hr server. Could that be causing the denial? Anyone else using TSW without issues?
Now I'm having a problem.
I have two servers, not much of anything different (expect one is 24hr and other is always day). The 24hr server has no problems with the mission.sqm crates spawning, but the 8hr always day server is not working.
I went into the deploy table in the database stacking...
Just had a thought while reviewing the code one more time.
The createMarker should be the same or different?
// Bandit Island
_this = createMarker ["SAR_area_admin", [11697.173, 2942.69,0]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this...
Is there a maximum static spawn?
I eliminated the survivor and soldier ai's from the map SAR_cfg_grps_chernarus.sqf in all the pre defined city locations, leaving bandits in.
Added a static spawn points for bandits and soldiers (as described) at the bottom of the file... bandits works, but...
I know preformance is an issue with tons of AI's, anyone have some numbers that indicate a maximum thershold?
How many totoal AI's on a map (like chernarus) with ~20 players? As an example.
One would think that... as did I... but not so much.
Anyway, I went into the 3D editor and placed a building where I wanted the barracks (since the spawning barracks are not found in the editor), saved the biedi file as something I could search for, opened the file in Notepad++, selected all...
I'm trying to get my ducks in a row before I start implementing and need some clarification. (looking at the triggered version, on cherno map, 1.7.7.1)
Download the debug directory... got this and pretty straight forward.
Edit the init.sqf, comment the one compile line and add the new...
Hold on a second here... this thread is about weapons cache or military crates filled with what ever you code to put in... no limits (unlike tents, stashes & vehicles).
Buildings are a different discussion and the loot they spawn is handled differently. Which one are you trying to implement...
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