Oops, I didn't realize the one I have is not the one from this forum. =) Give me a moment to track down where I got mine. It has a script for buildings as well as vehicles.
*EDIT*
This is the one I use. The DBTools file down at the bottom of the first post. There is a PHP script in there for...
I'm still amazed no one has posted a video about this yet. I have a list of steps in a reply I sent on another thread, but that relies on you having already created the mission file and only covers the import itself.
If I find some time I'll try to put a video together covering it from...
Looks like the updated Namalsk was released, and the changelog looks uber sexy, especially this bit:
New: Survival aspect added - so called "EVR sequence"
New: New PVE challenge - introducing 'bloodsucker'
*Cackles Maniacally*
Scratch that... it didn't occur to me the script list counts line 1 as #0... I was off by 1.
This is actually what is kicking them:
5 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn"
I changed it to log, as well as restriction #37 which is...
Anyone else seeing people booted when helis crash? It's saving lives and must be stopped.
"RemoteExec Restriction #54"
#54 in the Battleye file is the following:
1 "BIS_Effects" //Kicking not needed anymore, monitoring only.
If it's set to log, why is it still kicking people?
I'm looking at the servermonitor.sqf, I think the section you took that from is the part that spawns instance_vehicles into the map from the database. I'm not sure that's actually loot spawning, I think that's what puts saved items back in the vehicles inventory when the server loads. My...
You are correct, but I thought rMod unbanned items. If they were truly unbanned I would think they'd spawn in the same way the normal stuff does.
You might need to shoot the rMod creator a line and ask him if he has any ideas since he would know more about how his mod works. If the magazines...
Isn't it automatic? I know when I added the M1115 it spawns in with between 0 and 3 Lapua magazines without any manipulation on my part. Does that not happen with rMod?
Did you build with server options that may be unsupported? When I tried to build for Namalsk using unsupported additions, such as --with-wrecks, it caused this to happen.
There is no electricity, fuel pumps don't work without it. ;)
I'd add generators via building spawns near any place you wanted to auto-fuel so it makes sense and gives some indication of which ones will, and which ones won't.
You can create vehicle spawns the iron man method, run to a location, set up a tent, look up the coordinates in the database, then add new spawns by hand. I think what you're asking about is the mass import one after you've created a mission file with all your new spawns on it.
To use the PHP...
I took a peek in the newest db_spawn_vehicles.pl. I see this on line 208:
next unless ($count <= $vehicle->{limit_max});
I'm totally foreign to SQL, but I think that needs to be < instead of <=. Otherwise if it's equal to your max, I think it runs the next insert, resulting in a +1 over the...
I was thinking more along the lines of if you're a bandit, and you die, you get a different set of starting gear than someone with positive humanity, not being able to earn humanity by ganking zombies. I'm not sure the latter is possible on the fly.
As far as changing loadouts based on stats...
You didn't mention if you had a minimum number set. I had heard a rumor that the "limit_min" doesn't work the way we think it does, but no one went into any detail on it.
Maybe it adds the limit_min to your limit_max? So if limit_min = 1 and limit_max = 1, really turns out to make 2 total...
Does anyone know of any example code on how one might make it so when someone dies, based on their humanity, zombie kills, other specific stats, they spawn in with a particular loadout?
So say if you mow down 250 zombies before you die, you spawn in with a crowbar. I'm not looking to...
Did you put that in before running the build, or did you extract the finished PBO after building your Bliss server and then edit it?
I noticed that when I attempted to add the new Heli loot before running build.pl some sort of interaction between the build and the different options (care...
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