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    Moving tents

    Redux has a working solution from memory so it's only a matter of time until it's fixed in the dayz community mod
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    @DayzTaviana v1.2.0

    Looks good Alex, Can server owners change the spawns? Random is great but there's about 5-6 clans on my Taviana sever and, fairly, it's a bit depressing to have a survivor drop in on your tent farm.
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    Forcing first person for Helicopters only (WIP)

    it's working now Just plug this into your init: if (!isDedicated) then { 0 spawn { while {true} do { if((cameraView == "EXTERNAL" || cameraView == "GROUP") && (vehicle player isKindOf "Helicopter")) then { vehicle player switchCamera "INTERNAL"; }; sleep 0.1; }; }; };
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    Using the Train Lines?

    I'm 50/50 on whether its viable as it now. The GAC Trains mod seems resource intensive and laying "tracks" is a butload of objects. I sent you an email Hicks, Shinkicker I'll let you know over the weekend if I have any luck
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    Forcing first person for Helicopters only (WIP)

    Alright so I have this script from BIS forums. I modified it quickly: The problem is, I have no idea where to put it in Dayz. EDIT: SEE NEXT POST I'd like it to stay in the mission file so it's cleaner to re-implement when dayz updates! Any ideas?
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    db_migrate.pl upgrade fails - No error

    Do you have extra vehicle spawns? some of the World Vehicles, Vehicles updates fail because you already have those IDs filled
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    Scripts and load

    Your going to hate me for this >_< Vilayer actually modified some of the loot and zombie spawns, it actually reduced lag by a ton on panthera. I would suggest starting there. I only needed to restart panthera once a day with high traffic. Just see what's different in the @dayztakistan compared...
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    Using the Train Lines?

    Manged to get the line in and working. The mods I used: Train Cab http://www.armaholic.com/page.php?id=15868&highlight=TRAINS GAC Train mod http://www.armaholic.com/page.php?id=9529&highlight=TRAINS It'll just run from Ekaterinburg to Sabina, I'll be doing some latency testing this week if...
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    Dayzland.eu Taviana Balance Issues

    Uploaded, the .sqm is in the pbo as that's all I can upload. It's not pretty, but it'll work :) It's a bit of a shame about the BDRM-2. Maybe throw in a bunch of armed open top vehicles? The driver & gunner is exposed so it's not earth shattering :)
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    Dayzland.eu Taviana Balance Issues

    I've been extensively testing dayz-land and I've really enjoyed the new unbanned vehicles. There's a few balance issues that need to be addressed quite quickly. BDRM-2 Needs it's ammo severely reduced, it currently has 300 KPVT, which is domination!!! The 1,500 backup machine gun rounds...
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    Adding a vehicle init

    Have you made any progress here Shinkicker? I'm trying to make all air units be first person only. It's next to impossible without a vehicle init!!!
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    Want help to development @DayzTaviana?

    Very true, but not much can be done about it unless your willing to take legal action. I'm not sure you can do much about a free mod of a free mod. Best way is to continue to develop Taviana and the community will demand it come back. Any help needed alex shoot me a message or hunt me down on TS
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    Troll barracks

    which ones are open? Are they the same model as the troll barracks?
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    Loot Table?

    I believe the ammo issue is in the configs, I believe all weapons spawn as weapons. It's the dayz code that chucks a couple of mags in (unconfirmed) Something that might help that I've had no luck in doing would be to use chance rolls in the loot suppression. case"AKS_74_U":{...
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    Running a game logic in a trigger activation

    I'm using a script stolen liberated from Rommel to close doors. However I'm only have success running it as a game logic. I was using a trigger to create an alarm system, but I can't link the trigger activating to the game logic closing the doors. Does anyone know how to loop a game logic at...
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    Admins able to spawn vehicles

    Have you tried BIS forums? If you avoid mentioning dayz they are pretty friendly. Also I deleted my original reply because it wasn't actually what I was trying to say: Is a script like this in the mission files exploitable easily?
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    Want help to development @DayzTaviana?

    I'm not really interested in ganking the community again like panthera. I'm on ts3.ausarma.org under graz - dnd. Jump on for a txt chat as I'm still at work, there might be a fast solution :) EDIT: Obviously keen on helping the development still :P
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    Taviana now supported in DayZ Commander

    Falcon911 have you been able to contact dayztaviana.com at all?
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    Want help to development @DayzTaviana?

    Just had a chat to JB <08:02:28> "Graz": Hey I heard you were releasing a version of Taviana? Will it be dayzland.eu or the other one? <08:02:58> "J.B. - Vilayer.com": it has been released already <08:03:09> "J.B. - Vilayer.com": it is not the EU version <08:03:19> "Graz": So there is now 3...
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    1.7.4?

    Oh god another update? It takes me about 9-10 hours when dayz updates to individually update all servers and include working versions of the tweaks. I know your not able to give ETAs, but is 1.7.5 months, days or weeks away?
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