Looks good Alex,
Can server owners change the spawns? Random is great but there's about 5-6 clans on my Taviana sever and, fairly, it's a bit depressing to have a survivor drop in on your tent farm.
it's working now
Just plug this into your init:
if (!isDedicated) then
{
0 spawn
{
while {true} do
{
if((cameraView == "EXTERNAL" || cameraView == "GROUP") && (vehicle player isKindOf "Helicopter")) then
{
vehicle player switchCamera "INTERNAL";
};
sleep 0.1;
};
};
};
I'm 50/50 on whether its viable as it now. The GAC Trains mod seems resource intensive and laying "tracks" is a butload of objects.
I sent you an email Hicks, Shinkicker I'll let you know over the weekend if I have any luck
Alright so I have this script from BIS forums. I modified it quickly:
The problem is, I have no idea where to put it in Dayz.
EDIT: SEE NEXT POST
I'd like it to stay in the mission file so it's cleaner to re-implement when dayz updates! Any ideas?
Your going to hate me for this >_<
Vilayer actually modified some of the loot and zombie spawns, it actually reduced lag by a ton on panthera. I would suggest starting there. I only needed to restart panthera once a day with high traffic. Just see what's different in the @dayztakistan compared...
Manged to get the line in and working.
The mods I used:
Train Cab
http://www.armaholic.com/page.php?id=15868&highlight=TRAINS
GAC Train mod
http://www.armaholic.com/page.php?id=9529&highlight=TRAINS
It'll just run from Ekaterinburg to Sabina, I'll be doing some latency testing this week if...
Uploaded, the .sqm is in the pbo as that's all I can upload. It's not pretty, but it'll work :)
It's a bit of a shame about the BDRM-2. Maybe throw in a bunch of armed open top vehicles? The driver & gunner is exposed so it's not earth shattering :)
I've been extensively testing dayz-land and I've really enjoyed the new unbanned vehicles.
There's a few balance issues that need to be addressed quite quickly.
BDRM-2
Needs it's ammo severely reduced, it currently has 300 KPVT, which is domination!!! The 1,500 backup machine gun rounds...
Very true, but not much can be done about it unless your willing to take legal action. I'm not sure you can do much about a free mod of a free mod.
Best way is to continue to develop Taviana and the community will demand it come back. Any help needed alex shoot me a message or hunt me down on TS
I believe the ammo issue is in the configs, I believe all weapons spawn as weapons. It's the dayz code that chucks a couple of mags in (unconfirmed)
Something that might help that I've had no luck in doing would be to use chance rolls in the loot suppression.
case"AKS_74_U":{...
I'm using a script stolen liberated from Rommel to close doors. However I'm only have success running it as a game logic.
I was using a trigger to create an alarm system, but I can't link the trigger activating to the game logic closing the doors.
Does anyone know how to loop a game logic at...
Have you tried BIS forums? If you avoid mentioning dayz they are pretty friendly.
Also I deleted my original reply because it wasn't actually what I was trying to say:
Is a script like this in the mission files exploitable easily?
I'm not really interested in ganking the community again like panthera.
I'm on ts3.ausarma.org under graz - dnd. Jump on for a txt chat as I'm still at work, there might be a fast solution :)
EDIT: Obviously keen on helping the development still :P
Just had a chat to JB
<08:02:28> "Graz": Hey I heard you were releasing a version of Taviana? Will it be dayzland.eu or the other one?
<08:02:58> "J.B. - Vilayer.com": it has been released already
<08:03:09> "J.B. - Vilayer.com": it is not the EU version
<08:03:19> "Graz": So there is now 3...
Oh god another update? It takes me about 9-10 hours when dayz updates to individually update all servers and include working versions of the tweaks.
I know your not able to give ETAs, but is 1.7.5 months, days or weeks away?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.