We currently running a crafting script (here it is: http://opendayz.net/threads/crafting-system-easier-to-modify.10638/#post-50684).
But my problem is, that there is to less trash/useless/craftingloot on this map.
For example: You got razor, toiletpaper on 1.7.7.1 servern, none of them on...
Hey there,
i just wanted to ask you whether it is possible to release a list with the classnames of the buildings which are lootable at sahrani and also a list contains every lootable object from sahrani.
It would make the process of editing the Loottable very esay.
cheers J3T
What could you do? Patching back to 1.7.6.1
Or you just gonna tell us, which mods do you use, which map, which dayz version and what are the script your are running.
Hey there we want to try Sahrani on our Server instead of Chernarus. But can you tell me whether rMod 2.1 is working? We can't play a map without it :D. Thanks.
Cheers J3T
*edit* Can someone tell me which barracks/control tower will work on Sahrani? The same as in Chernarus? Or the OA one...
!!!!!IMPORTANT!!!!!
It seems that this script isn't working with 1.7.7.1 anymore!!!!!
Our server just went full retarted with all the banned weaps now available.
Can someone fix it asap? We really need your help.
So anyone figured out the wild zed spawning problem? It's just really annoying.
Atm we use a script like this:
if ((getPlayerUID player) in ["XXXXXUID"]) then {
titleText ["You are entering a restricted zone....identity confirmed. Welcome back.", "PLAIN DOWN", 3];
} else {
titleText ["You are...
The problem we encountered now is that not every box is spawning. In our base the boxes are spawning fine, but in every other base they doesn't spawn. Anybody knows how to fix this?.
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