Having an issue with my guys spawning in right next to the ground halo jumping hovering over the water, any ideas ? might have to try option 2 :p or maybe ive missed something ill look back through it aswell
Thats how i was planning to code it, at each way point :p u cud just make it fly right out to sea then crashing insted of flying out the map tho. As for d-day its very strange that your static spawns are doing that, maybe try just reducing it to 1, setting them to every 30 seconds in the server...
yeh because panthera is an island map, I had to set the static co-ords away from the sea or risk the chance of them landing in the ocean, but thos co-ords will be like 4 clicks north of the coast
Use the static co-ords, just zip around the map and get ur world co-ords and pop the xyz part into it, they will crash somewhere near that. Whats above is set up for panthera, So just change the statics to where u want them, the randoms were to buggy and ending up in the sea for me, which was...
nah its cool, theres always new people coming through who dont know how to do this stuff or very new to coding. Ive not been at it very long myself. When I first started, trying to follow some of the scripts people had written up was very difficult cuz it was posted like 2 pages in with...
Hmm possibly, Ive been trying to get ping to work on my debug monitor, but have yet to find a command to retrieve the ping of a player. If I could figure out how to retreive the ping (which must be possible for the auto kick on ping thing some servers have) then it would just be a case of some...
thats strange, not seen that on my map. 9433 meters from the place it was supposed to crash. Are you using static co-ords or the random co-ords? check the part about the server monitor.sqf if you arnt sure which you are using
Also it is not recommended that you use the other wreck you can pick for c130s the really cool looking one, as if it lands on the side of a mountain, players kinda get thrown about like they are in a washing machine, then die lol. so use the one i coded in, unless u are making static locations...
Animated C130 crashes - Eventually dropping carepackages at way points help and discussion take place here...
yes, i run it along with the animated heli's you could just add it straight into the heli code itself, but with the c130 being so big, I want it to be a kinda deathmatch to get the...
when you say the current wrecks that spawn? you mean rockets, or did someone already post this? :p
I get pestered by server admins to give them my scripts i usually direct them to open dayz and then they go and come back saying "but its not on thereeeeeeeeeeee, please do it for meeeeee" and i...
Soooo gaga got the Carepackages working, Nice Job!
How to make an AN2 drop carepackages as it flys over....
Step 1
Download the files below and store them in your COMPILES folder in your Server.pbo
http://www.share-online.biz/dl/YK5XOENMFE
Step 2
Open the Server_Cleanup.fsm located in...
So the below code is the animated c130, for an2 see the bottom of the first post.
To have a AN2 that drops care packages, see post number 2, big thanks to gaga for getting it working
This script will not work on CHERNO without RMOD, suggest your replace the c130 with an AN2 if you dont use...
With this you can create as many different type of wrecks as you want, We have these spawn in along with normal care packages that contain guns to just add some spice to the server restart.
So this is someone elses code, modded slightly to do what we want.
If you are running the clean up rockets rubbish script to remove all the wrecks, then you can take full advantage of this script, that will create vehicle wrecks on your map that have random loot tables.
So lets start putting...
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