Yeh its just if they decide after 2 months of playing, they dont want the skin anymore ull have to go delete the profile table, not to big of a deal i suppose, or u cud add the option to new spawn only using the halo jump coding for dayzplayerlogin2 select 2 thing
just because your not seeing lag, dosnt mean there isnt lag, for example when ur at 50 players things like the timings on the heli crashes wont be accurate, u set them to 15 mins, and at 50 players ull start to notice them coming in at 20 mins 30 mins 40 mins etc. What you said there strikes me...
I fixed this a little bit, dosnt work perfect tho, would like a propper fix at some point tho too, to busy and to lazy to try figure it out myself
Server_funtions.sqf
bis_effects_airdestruction = {};
bis_effects_airdestruction2 = {};
BIS_Effects_Burn ={};
Only issue with that fred, is when they get tired of not being able to change skins, I fixed the ghillie suit on my server, but they switch back to a man when they put on civ clothes, could fix this if it made a database entry on the selection i suppose but they still cant use the soldier/camo...
Suggest you make sure u followed all the steps correctly, I know option 1 defines the height u spawn in at, in the halo file before it calls for the arma 2 halo jump
Cool will look at this later when i get chance , I did attempt it with a chinook for awhile but it kept blowing up, will have to lower the height it spawns in at
if u want heli crashes just follow my tut on the planes but rename everything with a 1 on the end of the scripts and change the model and wreck name to heli's, then ull have both
that includes the server monitor, server functions, and the file name
lol try the following, its more likely one of them as the AN2 was modified by rocket to be in dayz
An2_TK_EP1Wreck
An2_1_TK_CIV_EP1Wreck
An2_2_TK_CIV_EP1Wreck
I
Change An2 in your script to AN2_DZ and change the wreck to AN2_DZWreck, I still need to check the wreck that works on cherno, i run panthera u see and use a c130 :p
You've made a mistake somewhere (probably where it is calling for the custom sound file), I have this working fine on a pbo i was asked to make for someone
Yeh co-ords shud be X,Z,Y
Getting co-ords from database
taken from your survivors world location in ur database wud look like
[107,[1234.56,6543.21,0.00012]]
DIR X Y Z
Dir= Direction you are facing
X = horizontal
Y = vertical
Z = height
So what u need to do...
Its not pinpoint accurate but they drop all along the coast, u can change the co-ords inside the file, and change the amount it drops each flyover and the amount of time in the server monitor as stated above
Give it a try, there is deffenatly a biplane wreck for cherno, it might not be AN2_DZWreck tho, it cud be the wreck from one of the other biplanes
dayzsuperhive, sucks balls when it comes to listing wrecks, I found out the hard way, after spending hours hunting down the c130JWreck to replace...
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