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with Fred's Wardrobe this would be damn easy =)
Yep. Since an upgrade, the female gender has missing.
So my question is is it possible to add female gender, because it's a little bit sexist ...
Yes, would love to know how to do this! I had a thread about this no one answered though =(
with Fred's Wardrobe this would be damn easy =)
Only issue with that fred, is when they get tired of not being able to change skins, I fixed the ghillie suit on my server, but they switch back to a man when they put on civ clothes, could fix this if it made a database entry on the selection i suppose but they still cant use the soldier/camo without turning into a man
its a shame there is so many banned skins in the dayz codeRus_hooker for the bandit women, secretary for the hero woman
Yeh its just if they decide after 2 months of playing, they dont want the skin anymore ull have to go delete the profile table, not to big of a deal i suppose, or u cud add the option to new spawn only using the halo jump coding for dayzplayerlogin2 select 2 thing
pathtoclothing = "wardrobe\clothing\";
EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
if ((getPlayerUID player) in ["0000000","000000"]) then {
wardrobe =
[
["",true],
["Donor Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
["Donor Clothing 2", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];} else {
wardrobe =
[
["",true],
["Gender Selection Clothing", [2], "#USER:WardrobeDayZ2", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
};
WardrobeCustom =
[
["",true],
["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"rocket.sqf"]]], "1", "1"],
["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeDayZ =
[
["",true],
["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeDayZ2 =
[
["",true],
["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
WardrobeFake =
[
["",true],
["Rocket Uniform", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:wardrobe";