Make sure ur folder isnt called Combat and ur looking for combat, silly things like that sometimes make a diference. and make sure it is in ur dedicated area like mine above. I made the same mistake originally :p
Help and Discussion for Always in combat begins here...
Ah cool thank you tortured, Working on a million things at once here :p including a new script lol. Not had time to get back here and sort it out :p
Cool cool, Yeh I wasnt sure wether when they despawned it would act as if they were killed, and wait for the respawn time to bring them back in. But thats cool. They are working great on my server, Just wanted to tweak the despawn timer. But yeh its pretty cool at the moment
Dont worry about it, I'll figure it out save you some work then let you know what I found. Ill also write a quick FAQ for you so you can focus on your development. Is the despawn timer linked to the respawn timer, So If player leaves area, they despawn, but when player comes back it has to wait...
And yeh I figured it was gun related as we use a spawn_loot.sqf to replace certain items when they spawn. So Im in the process right now of figuring out, if its the guns we have replaced, or the ones that dont actually spawn in and we put in via the replace file :p
Yeh I know the feeling, our server has released some scripts ourselves, and im working on one atm :p its time consuming enough just getting the bugs cleaned out of it. That guy further down has the same problem some of my players do, which is a crash when looting :p
Maybe an idea for a future update, the ability to make a stationary AI, so players can set them stood on top of buildings or towers, with a % chance to spawn in. That would be pretty cool
Ah cool, I think thats everything I need to know. Sorry for the harressment :p I just like to understand the full capabilities of what im using. Plus I help out on dayz.st irc chat and alot of people ask for bots on there, so its good to know the answers :p
So line 2 is min/max range for activation not sure what 0 or false does
line 3, unsure
line4 unsure
line 6 - 3 to spawn always, with chance of extra 1, 100 chance to spawn this trigger?
Ok so managed to get it all working great, Everything is labled up very well except the triggers.
So just want to confirm a few things about them if i may
panthera2_config.sqf
Yeh its panthera, Ill have a good play tomorrow with debugs on, and have a read through all the coding insted of just the configs :p Did notice the debug line in the rpt for despawn in 500 but didnt check to see if they had actually despawned, I can play with it for hours on my test server...
Sooo it wont let me paste the code here, not enough space.
So ive put the two pages ive changed on pastebin
http://pastebin.com/rCTqpqKH
Ive not edited anything else, tho I do intend to change the weapon loot table, that seems easy enough tho,
It could just be because my server is always...
Ok so, I have my AI all set up, they spawn in beautifully, fight great aswell. The only issue im still having is, that when they have despawned, they are not spawning back in when you go back to the trigger area. Any ideas? Sorry for constantly harressing you :p
Im looking at using the triggers, because I dont want my AI all over the map, just around 2 towns, I have turned into bases :) Loving how lag free it is compared to sarges
Just managed to fix it, not sure what I did lol. Anyways, quick question if u dont mind. is there a way to increase the distance the player has to be from the trigger. and also in the config file for the map type, is there a way to define the side, so resistance or east etc.
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