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    Am I the only person who has lost all the icons?

    As you can see from the screenshot of this very post, I have no icons at all on the website. I have tried 2 different browsers as well as my cellphone. I didnt "insert" the image inline because a picture of a post, inside of a post is confusing .. so just click the image link...
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    REQUEST Anti-Combat Log Script for Overwatch

    what i ASSUMED was the script just removed the backpack inventory, so thst is what i wrote does. then i realized it puts all the players gear into a crate to be picked up. thats what i didnt do. i can put it all together for you a bit later,
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    REQUEST Anti-Combat Log Script for Overwatch

    edit, just read the scripts description and it does morebthan,i thought, will esit it all this afternoon and post the resulting scripts So, in onplayerdisconnect, overwatch uses _lastdamage variable to determine if they are in combat. Line 6 ADD: _removebackpack =false; Line 18 ADD: _combatLog...
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    authentication timeout?

    usually, mysql error. post your rpt logs and your hiveext.log
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    [Support] ESSV2

    https://github.com/ebaydayz/ESSV2/blob/master/spawn/halo.sqf find this file in your ess scripts (spawn/halo.sqf). look for the line that says player action ["eject",_plane]; I would put your script at the bottom of that code block, below line 36 deleteWayPoint (_this select 3); execvm...
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    Combat mode

    in your init.sqf, ns_blowout controls whether your server will have blowouts or not. If you set it to false, then you are disabling blowouts. So it has to be true if you want the blowouts. So I made a mistake in the code I gave you, because the ns_blowout is always true. What you did is...
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    [Support] DZGM

    each class must be defined once and ONLY once. but it MUST be defined, that one is not. when you #include a file,,its the same as copy/pasting that file in that spot. so the class W_RscStructuredText, must be defined in some included file before icons.hpp is included because a control in...
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    Open/Close Doors issue with: Classname: Land_MBG_Police_Station

    okay. so we know the nearestobjects is working anf lld the classname is coorrect. i dont know what to tell you. do this is the editor using radio alpha trigger to execute a script. have the script output to the arma2oa.rpt,log (its in users appdata,local arma2oa folder) and to hint. if your...
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    Combat mode

    all that code does is set a variable on the player saying that combatmode is active. Look at the code I took a screenshot of in my previous post. Line 218: Gets the variable "combatmode" from the player that is being set in blowout_client.sqf Line 219: Is that variable set to "1" which...
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    Combat mode

    Is this the code and file you are editing in dayz_code\system\player_spawn_2.sqf ? In your compiles.sqf, its still loading the file in dayz_code.pbo. If you edit ANY file in dayz_code you MUST copy it to your mission and change the location in compiles.sqf I edited the above line to this...
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    Combat mode

    You are editing a dayz_code.pbo file. Did you import that file into your mission and edit the mission copy? Did you import compiles.sqf into your mission and edit the line that points to your file to have your mission file path? Post your mission to google drive etc, and post the link if it...
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    Real time after restart, how know?

    The second example you posted. That person was using "CALLEXTENSION" on the extDB addon. Hiveext.dll is just a library of functions. That person had installed extDB also for some reason. So, the child:307 gets the time from the server and has already applied the hiveext.ini time offset...
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    Real time after restart, how know?

    the second example is using extdb instead of the extension that dayz uses. .. exile mod for arma 3 uses extdb. So that is invalid unless you also load the extdb extension. The first example, he is setting the hiveext.ini to local time. Then the dayz server "game time" is always the same as...
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    Real time after restart, how know?

    If you poke around, I am sure there is a child: call in hiveext.dll to get the time, otherwise the games time would not be able to be set to the same as server time. Otherwise: When your server starts. in the bat file, write the time to a file in your server folder. in your restart.bat file put...
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    Combat mode

    Are you sure that's what you want to do? Most people really dislike the combat timer and I usually disable it completely. So for 5 minutes after you shoot a zombie your players will not be able to quit the game, give a blood bag or any of the other normal actions that are limited by the combat...
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    Duplicate Death Messages

    send me your mission, i will test it here, what mod is you running
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    Updated Private Server Pack

    Added: working BEC added @restarter.bat for use with BEC restarts. @start_bec.bat file added You will have to edit your BEC\config.cfg file, BEC\scheduler.xml, @restarter.bat, and maybe some other files to make sure the paths are correct. I set them to c:\arma_server which is where I...
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    Updated Private Server Pack

    Private server pack for dayz, epoch, overwatch and overpoch https://github.com/iaretechnician/DayZ-Private-Server I forked pwn0zors private server pack on github and made a few edits. Most notably, I updated to the current version of dayz (pwn0zors was still at 1.8.3) and added startup bat...
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    'Handledamage' & 'Killed' EHs with SetDamage

    Good that you solved your own question, but to add a bit more information: When you add an event handler to ANY object, its always called. There can be multiple event handlers for the same event (such as "killed", ) and they will ALL be called. The wiki does say that multiple event handlers...
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    Duplicate Death Messages

    specifically, i would check that they are createagent and not createunit in mission.sqm
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