waitUntil {!isNil ("dayz_animalCheck")};
Since you deleted some stuff from the files im not sure what you got going on. I know that any script has to be executed in one way or another. Its been a while since ive done the vehicle sitting, usually just used dogs cause the keydown block on the...
and as for the other issues u guys are having. I have this working on just about every dayz mod still so i know they all work properly still. Just about finding which bug is killing it. :/
also it seems u didnt actually add the execvm line for plrinit under the intorscene one u have in the init file. The addeventhandler i find isnt required for the entire addon.
I might do that but Arma 3 has started eating alot of my time lol. Im pretty sure we are going to port all of our stuff into a new arma 3 mod. Should be exciting 8)
our players have reported a few bugs with this too. It seems since the latest epoch update its acting wierd. I did notice i was running it without the \in front of the compile line before i posted the tutorial, like this: z\blah\blah instead of: \z\blah\blah, so im not sure what that is about...
so i have updated the tutorial with all the new code. I really wanted to say, though, that i am just about finished with my numbers games script and its really exciting.This is where the radioChatter script originated from. I will share that with the community when its complete 8)
just keep in mind tho if you dont update all the time your players will only have to dl the mission file one time so after the i initial dl of 2.5kb if your mission file is that large, players will not have to see that again till you update your pbo.
yu
i must have deleted that slash but your right. As far as the sounds im not sure it may not work unless the sounds[]= has it listed. I never tried it without it. The audio quality is about as low as it gets though, trust me lol i hate large files. The .ogg format has high compression but just...
you know i just actually realized i left out the markers. I will update that lol but here it is for now. Unpack your mission PBO and copy the debug folder into the mission root. The link will be updated as well. It will mark it on your map when it appears with this.
and again i dont have a video of this, sorry everyone. I am not very big on uploading youtube or anything :/ but just use your imagination before you see it. Its an end of the world bonfire party with beer and hemp 8) and maybe some eye candy if your lucky lol
[WIP] DayZ Survivor Cities
author: Dango
credits: DZMS Devs
Description
This feature spawns a neutral survivor party with cooked food, clean water and skins that can be removed if you also have Zabns version of remove clothing installed(May work with others). Camp spawns are based on players...
i have been gettin the playsound command bugs where if it plays for one person it plays for all persons. The _null stopped that and made it a per player loop.
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