Stuff and Junk
Well-Known Member
This is support for [Atmosphere] Epoch Survivor Parties. Ask away 8)
sounds[] ={sound,sound,sound,danceMusic};
sounds[] ={};
i must have deleted that slash but your right. As far as the sounds im not sure it may not work unless the sounds[]= has it listed. I never tried it without it. The audio quality is about as low as it gets though, trust me lol i hate large files. The .ogg format has high compression but just not enough when ur adding stuff in this side of the game. The ones that say sound,sound are just to show how one would look if you already have that cfgsounds block dont add those. If you dont have it copy the block i posted and if u do have the section copy just the danceMusic and its definition block into ur cfgsounds. If you want to make them un killable then go into the aidancer files and change the false to true or however it is i dont rem off hand.Haha absurd indeed.. You are missing this --> \
here:
crueDanceParty = compile preprocessFileLineNumbers "\z\addons\dayz_server\danceParty\danceParty.sqf";
Also does it work like this:
I just have it blank:Code:sounds[] ={sound,sound,sound,danceMusic};
Code:sounds[] ={};
and I would cut down the audio quality. 500kb to your mission file for this hmm.. and I would make those dancing AI's non killable.
Try spelling damage instead of dammage. That might be the issue because thats how its done i believe.Ok, I've added this to my server. Is it possible to make the dancers so they can't be hurt/killed?
*edit* I changed _aiunit allowDammage true; to _aiunit allowDammage false; but I can still kill the dancers.
I might do that but Arma 3 has started eating alot of my time lol. Im pretty sure we are going to port all of our stuff into a new arma 3 mod. Should be exciting 8)You should post this on the Epoch forums for maximum exposure.
Try spelling damage instead of dammage. That might be the issue because thats how its done i believe.
try changeOk, I've added this to my server. Is it possible to make the dancers so they can't be hurt/killed?
*edit* I changed _aiunit allowDammage true; to _aiunit allowDammage false; but I can still kill the dancers.
_aiunit allowDammage true;
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
_aiunit removeAllEventHandlers "handleDamage";
_aiunit addEventHandler ["handleDamage", {false}];
_aiunit allowDammage false;