Hmm. It looks like there might not be any battleye kicks to worry about it. There will be a createvehicle logged for "SkeetMachine" but it shouldn't kick. If you don't even want it to be logged you could add an exception to it by adding
!="SkeetMachine"
to the end of line 1 of createvehicle.txt...
Fred's Anti-Zombie Frequency Emitter help and discussion takes place here...
I'm not sure about that one but you did remind me that there will be some battleye restrictions involved. I am out running errands right now but when I get home I will find out which restrictions are caused and I...
I have released the Anti-Zombie Frequency Emitter (AKA Zombie Shield). You can get it here.
http://opendayz.net/threads/release-freds-anti-zombie-frequency-emitter-aka-zombie-shield.10778/
Fred's Anti-Zombie Frequency Emitter
Created By Freaking Fred
Special Thanks To mmmyum
Background Story
It has been over a year since the infection began to spread. Only the strongest and smartest of the survivors remain. A scientist, named mmmyum, has been studying the behavior of the...
I am currently reworking the addAction portion with a couple other scripters. I have noticed similar issues. It seems that sometimes the player has to drop the required items and pick them back up or log out and back in to receive the option. It's the same issue that is keeping me from...
I looked through the object library and to my surprise ArmA didn't come stock with Zombie Shield Generator model. :P On a serious note, it is very easy to change the model and I am up for suggestions if someone can find something better suited. :)
Here is a video of the current state of the Zombie Shield Generator. andy1978 was nice enough to test it out for me and make a video. I am still working out a couple very minor details and then I will be releasing it.
I appreciate it. :)
Thanks! There is more to come very soon. I only have about 2 months of scripting under my belt but thanks to the help from many other scripters on these forums, I am learning something new on a daily basis. Expect bigger and better things to come. ;)
I just successfully got a script working that allows a player to build a Zombie Pulse Generator that sends out deadly pulse waves and kills any zombie that enters a 20m radius of the device, haha. It is fun to use in conjunction with the Zombie Bait. I am going to add some sounds and polish it...
As stated in the title of the thread, this is only a WIP. I plan to develop more on this idea and release more content as I go. For example, being able to booby trap the bait with a grenade to kill a large number of zombies at once. Also, during my testing, zombie bait seemed to hold the...
Fred's Zombie Bait help ad discussion is welcomed here...
Thanks for the feedback everyone. Did you think the tutorial was thorough enough and easy to follow? Has anyone tested this on their server yet? Also, I just remembered that there is an exception that has to be added to the...
Hmm. You could try moving that whole section of code
if ((getPlayerUID player) in ["113609606"]) then {
sleep 360;
hideBody player;
};
to the end of the file. I haven't messed with it much for different configurations.
Help and discussion for hiding a specific players body upon death begins here...
You may just be able to add a sleep command. Find the following code
if ((getPlayerUID player) in ["#########"]) then {
hideBody player;
};
and try changing it to
if ((getPlayerUID player) in ["#########"])...
Full Installation (Zombie Bait and Exploding Zombie Bait)
Open the spoiler for installation.
Step 4:Copy and paste the following code intozombiebomb.sqf.
player playActionNow "Medic";
sleep 1;
titleText ["You have placed Explosive Zombie Bait. You should run.","PLAIN DOWN"]; titleFadeOut 5...
Fred's Zombie Bait
Created By Freaking Fred
Info
Fred's Zombie Bait allows players to combine Raw Beef and Bloodbags to create Zombie Bait that can be placed on the ground. In my testing, I have found the bait to be very effective at keeping the zombies attention away from the player...
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