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  1. Halvhjearne

    Old Tent Placement [working]

    well i can see tents filling up in the database, so i guess something is happending, but my ammoboxes im using as storage (also deplyables) does not update, and filled ones refill with same content after each restart ... i have not investigatet this any further tho, been busy with something else
  2. Halvhjearne

    Old Tent Placement [working]

    true ... i just got used to be able to litteraly place them anywhere ... at some point ill figure out how to "fix" this tho, but was hoping someone maybe had the answer for this already ...
  3. Halvhjearne

    Old Tent Placement [working]

    they added an exstra check in 1.8, i belive this will still work but it will course errors in the rpt file ... i belive its some thing here: // check that tent position is outside the pool footprint. // we can't check altitude since pool has no height _checkPerimeter = { private...
  4. Halvhjearne

    SurvivalServers Making Money off OpenDayZ

    ... i could say a lot about survivalsurvers, but tbh i dont feel like spending any more time and or money on those guys. however i feel i need to say something, since this is possibly the worst service i have ever experienced! ill just put it like this: Not only is it most likely the worst...
  5. Halvhjearne

    Need help getting debug monitor restart timer to match actual restart schedule.

    @Bushwookie420 you missed something here: _HoursTillRestart = 4//how many hours between restarts should be: _HoursTillRestart = 4; //how many hours between restarts besides that ... damn that was a lot of code to do almost the same as: (240-(round(serverTime/60))) lol :p however if you...
  6. Halvhjearne

    hey dude, was wondering if you would mind helping me out a bit...

    hey dude, was wondering if you would mind helping me out a bit? http://opendayz.net/threads/airdrop-script-wip-need-a-bit-of-help.14925/ if you are interestet in helping me out a bit i can show you what i got so far and where im stuck now ... :)
  7. Halvhjearne

    Epoch execute custom script client side

    call it from the init after specifying its only for new spawns, like where it normally calls to do the halo jump, but instead you attach the player into the vehicle and give them the option to halo from the plane, like you did ...?
  8. Halvhjearne

    Epoch execute custom script client side

    at first i thought you wantet to be able to do halo jumps from youre admin menu, but then i realized that you wantet it to eneble it it from inside a vehicle you spawned in (wich is kindof a wierd way to do it imo) however the reason it only works for you is becourse you are calling it client...
  9. Halvhjearne

    SARGE AI out in the middle of the ocean?

    most likely they flew out there and somehow the vehicle dissapeard, exploded or who knows ... i often see them parachuting out of moving air vehicles
  10. Halvhjearne

    [Release] DayZChernarus Mission System

    its not in the owcleanup.sqf, its in server_cleanup.fsm but tbh i dont think you need to change that as overwatch uses its own cleanup script, unless you are running the old cleanup ... just change what needs to be changed in server_updateObject.sqf and i think you will be alright
  11. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    Ok so a little background story here first ... I had been modding my admin tools for a while desecrating several hacker tools to extract what i could use (and what would actually work) and i finally got to a point where im kinda happy with where i got to with this ... so time to do more stuff...
  12. Halvhjearne

    [Release] DayZChernarus Mission System

    is there some other way i can load these marker files after server startet so i wont be getting the error in the rpt file?
  13. Halvhjearne

    Base Building DayZ 1.2 Released

    //First lets make inventory [[[],[]],[[],[]],[[],[]]] so it updates object in DB _inventory = [[[],[]],[[],[]],[[],[]]]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key =...
  14. Halvhjearne

    Base Building DayZ 1.2 Released

    i found out what coursing the mphit not to work ... i commentet this part out, and now i got kd msg again: /* //Add in custom eventhandlers or whatever on skin change if (_currentSkin != globalSkin) then { globalSkin = _currentSkin; player removeMPEventHandler ["MPHit"...
  15. Halvhjearne

    Base Building DayZ 1.2 Released

    player setVariable ["BIS_noCoreConversations", true]; why is this line in the settings sqf? edit: did not help anything commenting it out ... but as far as i can understand this disables radio messages ... would that disable global chat?
  16. Halvhjearne

    Base Building DayZ 1.2 Released

    hmm maybe this is why its freaking out and lagging up the game with the ss antihack ... guess i will find out later, when testing, ill try switch it back on
  17. Halvhjearne

    Base Building DayZ 1.2 Released

    can you remember the list of files that changes with basebuilding? i just went through some of the server files i know for sure that changed and i think the only thing im still unsure about is this part ... i couldnt understand this in the beginning either and i just read sowhere that the...
  18. Halvhjearne

    Base Building DayZ 1.2 Released

    thanks, then i wasnt all stupid ... im imagining its something in either server_monitor or maybe updateobject? im not sure if im on the right track tho ... im thinking if thats not it, then maybe something that changed in variables or description? (could that even course this?)
  19. Halvhjearne

    Base Building DayZ 1.2 Released

    i got a bit of a problem now ... my kill msg stopped working on overwatch 0.2.4 and i belive it happend sometime after i installed basebuilding i think (didnt notice untill a player told me a few days later) ... everything is as it should be, and it seems like its still adding MPhit event to the...
  20. Halvhjearne

    Release: Player2's Knockout

    i guess not ...
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