If you're getting the non owners removal rather than the owners one my guess is your server_monitor isnt setting the owners variable correctly on server startup.
You can see how to add new items to the recipe list in this thread, might be some extra changes for 1.3 but I don't think there was.
http://opendayz.net/threads/how-to-add-more-buildings-to-base-building-1-2.9584/
Thanks, I was just going on what I read here - http://opendayz.net/threads/silent-warrior-anti-hack-admin-tool.7083/page-19#post-97096
5XX and 999 both no use to me. I don't use the epoch HiveExt and 999 is way too insecure I might try compiling my own HiveExt in future.
Thx, child 999 as I feared here's the code for anyone interested
while {true} do {
if (isNil _firstStartAction) then {
format ['CHILD:999:DELETE FROM `InstaActions`:[1]:'] call server_hiveWrite;
_firstAction = '1';
};
sleep 5;
diag_log("Ping Pong");
if...
I hear dayz.st are doing some stuff in their server pbos for live actions, I read the code originally came from elsewhere anyway. Can anyone with dayz.st upload me a dayzmod server pbo as I'd like to get a look at that code.
Cheers
Rather than constantly changing the fog and rain and overcast values every 3 seconds in a loop I would recommend just altering the max values for each of them in DynamicWeatherEffects.sqf Then you just need to change viewdistance once and you're done.
This seems like a very inefficient way of...
I don't use that antihack but it was ok when rosska and me tested it a few months back just actions and hideobject before. Maybe its something they changed more recently I'm not sure try disabling some other checks in your config or ask the devs.
Disable the action check and see if regular clients can build something then, pretty sure you just don't have an action whitelisted somewhere. The only things I ever saw antihack cause problems with were actions and hideObject.
Lots of people asking questions that have already been answered in the thread, take your time to actually read it all guys. I know there's a lot to go through but its faster than asking a question and getting no replies because its already been answered....
I believe its only when you aren't running with reality you won't have child 999. I don't use reality so I might take a look at that for some future stuff cheers soul. No idea about other mods as I run dayzmod.
If you use SQF highlighting for notepad plus, clicking on any opening brace will highlight the closing one in red. Can be really useful for catching mistakes like these :)
Also that hacker vid linked earlier from that keystealer website is pre 1.8.0.3, you can tell from the bandit skin. Hackers still have exactly the same problems as regular players when it comes to banned classes, if he spawned that AS50 on 1.8 it would have done 0 damage. You can't unban a class...
The thread is pointless unless W4spN3st posts some code, he doesn't appear to want help from anyone here solving any problems he's having, and hasn't shared any so far so presumably that'll come in a release thread.
Tl;dr: Lots of people saying something can't be done, one guy says it can but...
Should be obvious once you locate it in compiles.sqf pretty sure you'll just need this block in with the rest
if (_dikCode == 0x44) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
copy paste the existing spaceInterupt and add that bit to...
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