I posted this issue in the Base Building 1.3 discussion, but I wanted to ask here as well, because I'm starting to wonder about iteration in these scripts in general.
http://opendayz.net/threads/dayz-base-building-1-3-discussion.18753/page-10
What I have done is taken an existing static...
So I am working on adding new materials to base building 1.3. I have everything done save for the layout. What I want to do is only display the materials needed to build the object being viewed (done), and I want to use the five locations currently used for tank traps, wire kits, sand bags...
So I have been adding some objects to base building 1.3, and now that I have started adding static guns, I am having an issue. When i get in them to use them, the screen goes black, never to return. I can see my GUI, but everything else is black until I relog.
Thoughts?
Where arrays of arguments are concerned, if an argument is optional, what if anything do I put in its place between them commas? Nil?
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I am wanting to alter the way epoch checks/assigns ownership of crafted objects to use player UIDs as a reference rather than the character ID. Has anyone done this without the use of full building system addons?
I am looking to add custom recipes/objects to the current list for use on my server. I don't want my users to have to download anything, so I was hoping there is a way to script these sorts of things in. I'm looking specifically at things like wells, fuel pumps, houses, and so on.
Can...
I am a php/javascript developer, and am not sure if that is the right kind of experience to start with? I can follow the code for the most part, but I guess I am looking for a way to get the 'big picture' behind the scripting used for Epoch - any suggestions?
Anyone else having this? Once I enter the combo I can't interact with the safe, and it seems as though I can't lock vehicles either.
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What is the name of the action that is added when mousing over an item that prompts the player with "Take <item>"? I am looking to remove it under certain conditions.
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