I'm having trouble getting this working with 1.8.2.
It prevents loot from spawning, however it does not stop the zombies from appearing.
Has anyone else had any luck?
Thanks ShootingBlanks, I'll take ask on there as well then. I managed to solve a lot of the problems relating to CBA myself in the end, but then my battleye ended up kicking for nearly everything. I recently updated my mod to run on 1.8.2 and since then battleye started kicking for all custom...
Hi guys, I was wondering if anyone had included CBA in their mod and had any information for me.
I'm trying to get it working on my server, however I can't find any information on adding battleye filters to the scripts.txt.
If anyone can help or has the exceptions available at hand I'd be...
James is very good at giving support, however he lives in NZ so the back and forth is a little slow, but generally if you have any dire problems he will have the solution to it.
Vehicle spawns and objects are held on your phpMyAdmin database, under the object_data and object_spawns tables.
Vopsound, various vilas weapon packs, a few different unit packs, alongside Lingor and Lingor Units.
The mod/server runs on DayZ Mod 1.8.1 at the moment, with various tweaks and code additions to cater for roleplaying.
Welcome to DayZeta, an independent DayZ roleplaying mod and community for Arma II.
Explore the beautiful paradise island of Lingor, filled with surprise and mystery at every corner. Placing players in a sandbox environment, DayZeta allows role players the ability to create their own story and...
Asked this in another thread but i'm yet to get any help and it's really bugging me. I've rebuild the dayz_code pbo but I cant seem to get it working on pwnoz0rs server.
The problem I'm having is that when players reach 0 blood, instead of dying like they should do, they stop bleeding and start...
Pulling my hair out on this one for a few days, so if anyone could help me out I'd be really appreciative.
I'm running Dayz 1.8.1 on pwnoz0rs server pack with bluephoenix admin tools and fred's wardrobe.
The problem I'm having is that when players reach 0 blood, instead of dying like they...
Well, I got it to work finally. It's a bit different to Fred's way of calling PID but it works...
http://pastebin.com/D91x2B3U
Gonna switch them to arrays but lets see how this works out for now :D
Thanks me, for the help (and 2 hours of fiddling about)
What I meant by this is that I want different menus selected for a player designated in an array. I've got this so far, but it doesn't want to load any UID to a menu, and doesn't show the default menu at all. When I select "Wardrobe" nothing happens at all.
This is what I have so far...
Managed to figure it out after bashing my head against a wall for a few hours.
I edited in the gender selection part from an older version where it was skipped on the player monitor into the latest version, so it forces all characters to be male. If anyone wants some help on this I will go...
I'm trying to implement random spawn skins in 1.8.1, and I've implemented them how you would in previous versions, but it doesn't seem to want to work.
I read in another thread that there is a part in the gender selection panel that overwrites the dayz_server/compile/server_playerlogin.sqf...
I'm trying to implement this on a different map to chernarus, but I want to remove the added buildings, does anyone know how I would go about doing this?
There's a better solution:
In Steam, go to the Betas tab on OA game info and click the drop down menu, select 1.62 and allow the patch to download.
Delete the OA/expansions/beta folder, and then install the 103718 patch.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.