Credit to: Torndeco and Dirty Rat for the original Debug install, now on to that.
1. Extract your mission file using whatever pbo manager you use.
2. Open the extracted folder and create a new folder inside called fixes
3. unpack the attached file (dayz_1.chen...) and move the FIXES folder...
http://www.armaholic.com/page.php?id=1330
start there. should get you started.
Dialogs stop the player from doing anything if they are looking at the dialog
Displays well display
hint Text is used by the standard debug monitor
cutRsc is the best option for a static display.
should be something like this:
_posX = getPos player select 1; // x position
_posY = getPos player select 2; // y position
@zecron:
VARIABLES AND WHATNOT:
//Debug Info
_servername = "YOUR SERVR NAME"; // change this to show the server name
_headShots = player...
If you want to include more variables do this:
Find:
//Debug Info
_servername = "CHANGE ME"; // change this to show the server name
_headShots = player getVariable["headShots",0];
_kills = player getVariable["zombieKills",0]...
Its moderately hard, but doable. What do you want the dialog to show?
my Debug monitor does this via RscTitles.
if you want it to be a pop-up, you can use cutRsc and go from there, if you want it to stop the player then you need to create the dialog and build upon that.
Yes, You should be able to set it up with some work to have a dialog that opens via a set key say "F" for example, that would let them select what they want. I can work on this. Please Refer to the new Thread... http://opendayz.net/index.php?threads/debug-monitor-2-editable-movable-debug.7275/
Original Post at OpenDayz.net
Setup:
You need to have the old Debug Monitor running on your server
You have to get this working first!
Then Unpack the attached ZIP
Now on to some editing!
description.ext changes:
Add below - class RscPicture { };
EDIT: I have made it down to 1 line...
it can be moved, just required editing, I'll make an update that puts it around where the other one was, probably just above the ear. but not covering any of the UI up.
Yes the map does not work due to how the update for the code works, I'd have to make it a seperate control and have it draw...
If you are running a server you've no doubt had people ask for things such as a debug block or less zombies or any number of crazy things. But editing the MPMissions PBO and repacking it every time is just not fun.
Yes its 2 seconds of right clicking and generating the PBO, but what if you're...
ok, changed it up. got the display working and formatted like the dialog.
Setup is a touch easier:
description.ext changes:
Add below - class RscPicture { };
#include "Dialogs\Common\DialogColorConstants.hpp"
#include "Dialogs\DialogColorScheme.hpp"
#include...
I never liked the debug display in DayZ but it provides a lot of useful information so I set out to do something else, smaller, more informative.
I came up with a script that runs server-side that displays the same info as the Debug Display and "other" features can be implemented.
The...
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