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WITH 1.7.5.1 THERE ARE SOME EXTRA STEPS:
Open up Player_spawn_2.sqf and find:
and comment it and its closing brace to have the debug run at all times.
from there you can change the DEBUG message to fit your needs.
//if (dayzDebug) then { <--- This is the open Brace
//Debug Info
_headShots =player getVariable["headShots",0];
_kills =player getVariable["zombieKills",0];
_killsH =player getVariable["humanKills",0];
_killsB =player getVariable["banditKills",0];
_humanity =player getVariable["humanity",0];
_zombies =count entities "zZombie_Base";
_zombiesA ={alive _x} count entities "zZombie_Base";
//_groups =count allGroups;
//_dead =count allDead;
//dayz_zombiesLocal ={local _x} count entities "zZombie_Base";
//_loot =count allMissionObjects "WeaponHolder";
//_wrecks =count allMissionObjects "Wreck_Base";
//_lootL ={local _x} count allMissionObjects "WeaponHolder";
//_speed = (_vel distance [0,0,0]);
hintSilent format["DEBUG MONITOR: \n\nZombies Killed: %1\nHeadshots: %2\nMurders: %10\nBandits Killed: %12\nBlood: %4\nZombies (alive/total): %15/%8\nName: %14\nHumanity: %11",_kills,_headShots,_speed,r_player_blood,round(dayz_temperatur),r_player_infected,dayz_inside,_zombies,_lastSave,_killsH,round(_humanity),_killsB,_freeTarget,dayz_playerName,_zombiesA];
//}; <--- This is the closing Brace
i tried adding blood to the epeen monitor but it stays at 12000 no matter whatyea me either. Oh well guess my players will have to do without knowing their blood levelwas nice when it did work though.
Mine is working after a few modifications to the fixes. On 1.7.6.1.
//Debug Info
_headShots =player getVariable["headShots",0];
_kills =player getVariable["zombieKills",0];
_killsH =player getVariable["humanKills",0];
_killsB =player getVariable["banditKills",0];
_humanity =player getVariable["humanity",0];
_zombies =count entities "zZombie_Base";
_zombiesA ={alive _x} count entities "zZombie_Base";
//_groups =count allGroups;
//_dead =count allDead;
//dayz_zombiesLocal ={local _x} count entities "zZombie_Base";
//_loot =count allMissionObjects "WeaponHolder";
//_wrecks =count allMissionObjects "Wreck_Base";
//_lootL ={local _x} count allMissionObjects "WeaponHolder";
//_speed = (_vel distance [0,0,0]);
_DB2DZ_run = [] execVM "Dialogs\DB2DZ.sqf";