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  1. M

    DayZ Genesis - Features & More

    Touche! I'll write up some information about what happened and what's happening soon. We're working on the mod again, we were just going to wait till its ready to openly test before letting people know though.
  2. M

    DayZ Genesis - Features & More

    Did you check for a pulse?
  3. M

    DayZ Genesis - Features & More

    Oh yeah, forgot to say in the OP that Night time is going to be a big part of this mod, expect some more information on that soon :)
  4. M

    DayZ Genesis - Features & More

    Not sure what civy pack you're talking of, link it if you can. The 350 pack we're considering adding, not set on it though due to the lack of destroyed models and dodgy damage models on them. There are going to be loads of gun packs in on launch, and more will be added post launch, we're...
  5. M

    DayZ Genesis - Features & More

    Hey, not got anything myself, so I guess you added Spectrez, if you're interested in helping then PM him on skype or you can PM me on here.
  6. M

    DayZ Genesis - Features & More

    DayZ Genesis Hi there ladies and gentlemen, I'd like to introduce DayZ Genesis to ya’ll. I'll start by answering some questions you may want to ask! Important: Genesis is currently in pre alpha development! Once we have a stable version we will get some servers online(soon!). :) What is...
  7. M

    Presenting: ASG Epoch Immersion - New, highly customized server - 11/10/13

    Doing a complete rework of traders at the moment, should be complete within the week!
  8. M

    Presenting: ASG Epoch Immersion - New, highly customized server - 11/10/13

    Some of the expanded food and drink! New feature coming soon! Drug running! A more interesting way to earn your cash - more info soon. :)
  9. M

    Presenting: ASG Epoch Immersion - New, highly customized server - 11/10/13

    Hey there guys, So, you're looking for a new server to play on? Well we have the thing for you! We've just finished our work on our server for an official launch, we've been working on it some time and we're hoping it's something a bit more unique than the other 99% of Epoch servers. We're...
  10. M

    [Release] Mamu´s Point of Interest

    Will give that a go, thank you :)
  11. M

    [Release] Mamu´s Point of Interest

    May I ask what expansion are you using to access the corpses? I'm using @ASG, @OA_Editor and @Jon_EditorUpdate and I don't recall seeing those corpses?
  12. M

    Skalisty Castle

    Awesome thanks !
  13. M

    Skalisty bridge

    I would imagine you've got a problem with another addition conflicting with it. But I'm no expert. Can you remove the other stuff and add skalisty bridge in, then test your other stuff one by one? Other than that you might have edited the code by accident?
  14. M

    [Release] Mamu´s Point of Interest

    Awesome piece, were those zombie bodies you shot, or you found a model for them? I've only found 2/3 corpses.. :/
  15. M

    Fences

    Not had a problem with ASG so far :s
  16. M

    [Release] Mamu´s Point of Interest 3

    This is epic! Great work man!
  17. M

    Skalisty Castle

    Any chance we could get the mission biedi file needed to edit your file? Would love to expand on your work with skal ^^
  18. M

    Adding Vehicle Spawns to DayZ

    Hey all, I am trying to create custom vehicle spawns, atm I am making a map of spawn points and I have two or three issues. 1. Currently I have a few mods installed for my editing; @Jon_Editor, @OA_editor and @ASG, even with all of these I seem to have a bunch of vehicles missing, such as the...
  19. M

    Custom Buildings Moving on Save/Load

    So that method was working fine until we added the custom buildings to our server; it seems to ignore that setVector code; could someone check if this appears to be correct? Perhaps I could add something in the file to make sure they hold position or is this just a quirk of the 3d editor that...
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