you dont add them in a table you use the 3d editor to make your changes and then you take the generated sqf file and erase everything in it other then the buildings with a txt editor. After that you copy it and past it in your mission folder or pbo.Then in your init file you do if_server then...
Using the script is a great way to spawn stuff. For example i have a chernarus map with over 2000 objects on it, i would not want to add those one by one into the database. Either way works, its just easier for maps with many objects to use the script type.
I will be making a tutorial on a much easier way to add buildings. It should work on every server build as well.
Lets just say its as easy as copy and paste.
\Expansion\beta\arma2oaserver.exe -mod=@hive;@dayz_i44;@i44;@cba_co;@cba;@cba_oa;@cba_a2
Exactly what i have. It will cause spam on the server but for now it is better than lag
In the server command line put ;@CBA;@CBA_A2;@CBA_OA;@CBA_CO
This is a temp fix approved by Stapo and everyone running a server should do this.
Make sure you have those mods downloaded as well to your servers and just allow those keys.
PSA|MuD what i did is manually change every spawned vehicles class name to one from i44. Takes some time but allows for good customization.
Its all in the data base.
The .sql files are only for reality and lite. I have always used dayzCC so i have no clue anymore how to use the others. Last time i did something like that was when bliss first came out.
Im in the process of releasing a new dayz mod. I have changed alot of skins and such like the camo, ghillie, bandit and hero skins. Now i want to change the base survivor skins.
Its easy to change the other skins in the dayz_code.pbo but i cannot for the life of me find where the base...
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