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  1. Z

    dayZ Street Lights

    Looks great Axeman! Thanks a bunch!
  2. Z

    Animated Helicrashs 0.1 - Release

    Alright awesome! Yeah I've noticed it's mostly around mountains, and I'm only using hueys.
  3. Z

    Animated Helicrashs 0.1 - Release

    Would be great if there was a timer to say "if heli has been flying for x seconds, blow it up" or something.. I've noticed that helis often just fly around forever without exploding.
  4. Z

    Animated Helicrashs 0.1 - Release

    For that.. That's just what I have. I believe the fixed item spawn overrides the loot tables. I can't really explain it, it's just how I got it to work!
  5. Z

    Animated Helicrashs 0.1 - Release

    I'm on dayz.st as well so that can't be the problem. Try setting the spawn time to 1 second to make sure it spawns right away. What Graf said also need to be added, I just forgot to put it in. Feels weird telling you about this Althasil because your server was the one I played on the most before...
  6. Z

    Creating a spawn intro cut-scene?

    Awesome. Any way to limit this to fresh spawn only? So that it doesn't happen for every player that logs in?
  7. Z

    Animated Helicrashs 0.1 - Release

    Here's mine.
  8. Z

    Animated Helicrashs 0.1 - Release

    If you look closely is says flying from [13401.1,16399,0] to NOW!, meaning it has no goal coordinates. Are you running static cords or not? If you are make sure you have them listed properly, otherwise that might be the problem, it doesn't know where to fly!
  9. Z

    dayZ Street Lights

    Great work so far! Looking forward to a Taviana version!
  10. Z

    Animated Helicrashs 0.1 - Release

    My current monitor: // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage] nul = [ 4, //Number of the guaranteed Loot-Piles at the Crashside...
  11. Z

    Animated Helicrashs 0.1 - Release

    Uhm it works fine for me, on Taviana 2. Not sure what to tell you.
  12. Z

    Ground Fog - Guide

    Please bear in mind the Deezit has named it fogS.sqs, with an S, whereas Andrew has named his fog.sqs. So make sure you use the same name in both the file name and in the mission.sqm.
  13. Z

    DayZ Admin tools

    Any update on this for Taviana? :)
  14. Z

    Animated Helicrashs 0.1 - Release

    How to get this to work on Taviana 2: Follow Grafzahl's instructions, there is no server_spawnCrashSite.sqf for Taviana 2 so just put Graf's file inside your compile folder. Here's what you need to edit: Spawning positions, line 50-51 I use //Random-Startpositions, Adjust this for...
  15. Z

    Animated Helicrashs 0.1 - Release

    Yeah I think you're right Graf, it was probably just because I spawned in where the heli were to crash and looted it right after everything spawned. Seems to be working fine if you wait a bit first. Thanks so much, my server is very new and not that populated but people are enjoying this already!
  16. Z

    Animated Helicrashs 0.1 - Release

    Nah that should be in the system folder.
  17. Z

    Animated Helicrashs 0.1 - Release

    Make sure you also have: // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] nul = [3, 4, 60, 0, 0.5, 'center', 4000, true, false] spawn server_spawnCrashSite; at the bottom of your server_monitor.sqf, and comment out...
  18. Z

    Animated Helicrashs 0.1 - Release

    So I finally got loot to spawn on Taviana 2! What I did was I took the code from this and merged it with Graf's code. So now it spawns specific weapons instead of pulling stuff from a loot table. It's not working 100% though, for instance I can see the weapon on the ground, say a DMR, if I...
  19. Z

    Animated Helicrashs 0.1 - Release

    Thanks Grafzahl. I can't get it to work but I'm super stoked about everything you've made this far. Looking forward to future updates!
  20. Z

    Animated Helicrashs 0.1 - Release

    So Graf, do you think it's possible for me to just change the code where you spawn the actual crash site, to instead pull from the code I posted here, so that it will spawn the "normal" taviana crash sites after the helicopters have crashed? Or should I change something in the actual loot...
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