Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Check out the first post, "customizations". You have to edit the values in the server_monitor.sqf file.Thanks for this! All working good here just one quick question how would i go about increasing the amount of crash sites? I would like a few more spawning in over my 3 hours of uptime before restarts.
Thanks!!
My bad Cheers.Check out the first post, "customizations". You have to edit the values in the server_monitor.sqf file.
Thanks manGrafzahl, this is working great! My server and I appreciates you releasing this to the public. You should hear how worked up they got when they saw this for themselves for the first time. Thanks again!
Um still doesn't work I added the line you told me too. Is there specific place I should place it in? I really do not want to comment out the lines since that would allow more hackers in.You left the current cleanup code in from this version and started running an old version of the code that doesn't add the public variable it checks for. Wonder why it doesn't work....
Add this within your spawn_crashsite code
Or if you can't understand that comment out the check for hacker lines in your cleanup with "//"
would also love to see an option to add custom loot :Xwell i tried this.. must be more to it...
Line 130 in the .sqf:These guys sure do haul ass, is there any way to slow them down?
_crashwreck forceSpeed 140;
We seem to be having some issues with getting this going on our server, a Taviana.com 2.0 server with Dayz.ST.
On first run, I waited for a spawn and noticed a spawn and the co-ordinates it was heading to, went to location, nothing there. Looked in the log, noticed there was nothing after that.
Went to the location the heli spawned in (8582.35,14077.7,0) and as I suspected, could see it under the water.
I changed the location they spawn at to be on top of the east volcano, rebooted the server and waited.
Then got this in the RPT;
19:19:49 "CRASHSPAWNER: UH-1H started flying from [13401.1,16399,0] to NOW!(TIME:60||LT:Military)"
19:19:49 "CRASHSPAWNER: Adding Pre-POC-Waypoint #1 on [11174.6,13924.6]"
There were no further updates after that, it's hanging after this. I went to both locations and the path between the two and there is no sign the heli being crashed or anything. I also checked out the "safe" location I could see within the file, nothing there, tried changing that location and rebooting, same result.
Anyone able to help me out here and at least point me in the direction of what it could be?
Thanks
"heliCrash" addPublicVariableEventHandler {
_list = nearestObjects [_this select 1, ["CraterLong"], 100];
{deleteVehicle _x;} foreach _list;
};
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};
Sorry for being noobish, and thank you for this amazing scripts...If Mi17_DZ is flying, its spawning an Mi8-Wreck at the Position of the Crash (doesnt trigger zombiespawn right now)
We seem to be having some issues with getting this going on our server, a Taviana.com 2.0 server with Dayz.ST.
On first run, I waited for a spawn and noticed a spawn and the co-ordinates it was heading to, went to location, nothing there. Looked in the log, noticed there was nothing after that.
Went to the location the heli spawned in (8582.35,14077.7,0) and as I suspected, could see it under the water.
I changed the location they spawn at to be on top of the east volcano, rebooted the server and waited.
Then got this in the RPT;
19:19:49 "CRASHSPAWNER: UH-1H started flying from [13401.1,16399,0] to NOW!(TIME:60||LT:Military)"
19:19:49 "CRASHSPAWNER: Adding Pre-POC-Waypoint #1 on [11174.6,13924.6]"
Ah that helps make sense. How should the static co-ordinates be formatted?
Thanks