Hello,
The Debug Modes can be disabled in the "SAR_config.sqf" file that you will find in "\addons\SARGE"
Edit these lines to disable Debug. (I've done it for you, just copy and paste) ;) :
// -----------------------------------------------
// Debug options
//...
Bandits are ennemies to all players, Survivors are friendly to anyone with more than -2500 humanity (This can be set in the config but it is set to -2500 by default) and soldiers the same as survivors ;)
Hello people !
Is there a way we could add new skins as dropable items ? Working the same way as a Ghillie suit or Camo suit ?
I've seen in the loot tables that the Ghillie suit and Camo suit look like this :
["Skin_Camo1_DZ","magazine"],
["Skin_Sniper1_DZ","magazine"],
So now what came to...
U
Unfortunately i still havn't moved to 1.5 so i do not know exactly what's happening and havn't had the chance to experience these sort of bugs :S
I guess we'll have to wait for Sarge to have a look at all these bugs people are having and wait for fixes :)
Hello,
First of all, you should know that this line of code :
// Log AI kills
SAR_log_AI_kills = false;
Is only used to show kill messages in the log files, it has nothing to do with the ingame debug monitor :)
Now to your problem, the first thing that would come to my mind is the...
I will show you the 2 only files that manage spawns of AI's : "SAR_config.sqf" and "SAR_cfg_grps_chernarus.sqf"... These are the ones that manage the spawns, static ones and dynamic !
In the SAR_config.sqf you could edit these lines :
// -----------------------------------------------
//...
Hello,
This is not a problem actually, it is the debug mode for the areas that you set (Or this is how i see it).
To remove this you should set "_this setMarkeralpha 0;" with a 0 instead of a 1 wherever you do have a 1 !
This line of code can be found in map config folder, than in the map...
Hey Sarge !
I first of all wanted to say thank you very much for the great update that you just gave us !
I am not here to report any bug or what so ever, just wanted to say that i've looked at the files on Github, looked at the codes that had changed from the previous version and i was more...
If i'm not wrong the choppers being blown up on server start is due to "KILLING A HACKER" thing in the rpt.log...
This is normally fixed by editing your "cleanup_server.fsm" file :)
And this is explained in the "Readme" file on Github or in your Sarge's main folder.
Than if i can remember right...
Please watch the video showing how to instal Sarge's AI, it is explained briefly at the end of it ;) That would get you on track :)
( "Youtube Guide" to be more precise)
Hello Sarge !
This question will be very simple just like said in the title already ;) I have now been using the mod for quite a while and am starting to be very familiar with tweaking it around to match my needs, but one thing i've never come across and already looked up through the support...
I have tried without AI's and the spam was still there... I even tried with only the Debug Monitor active and the spam was there, meant that the only problem was coming from it and nothing else :)
Well sure, if you can have a look at it sometime, it would be cool thanks :)
Cheers, SparxOne
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