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    DisableUserInput will only work the first time I fall unconscious

    Okay cool!, at least we know how to fix it if we need to.
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    DisableUserInput will only work the first time I fall unconscious

    To simulate falling unconscious just use [player,.3] spawn fnc_usec_damageUnconscious; this simulates you taking .3 damage and falling unconscious to it. (Usually like a 5-20 second unconscious) and if you dont want to wait you can even add something like sleep 3; r_player_timeout = 1; which...
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    DisableUserInput will only work the first time I fall unconscious

    when i was googling the solution this is what i got http://epochmod.com/forum/index.php?/topic/15802-fix-knockout-glitch-action-using/ It was the same problem i was getting, unfortunately the files needed to do this fix dont exist, or at least i didnt find them. for dayz mod.
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    DisableUserInput will only work the first time I fall unconscious

    Yeah that's what i thought, ill just comment it out for now, ill post back if it has any obvious issues with the server. Also i know this was a big problem in epoch, with many other ways to fix it such as disabling gear and stuff like that. If the fix is this easy here, it might be this simple...
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    DisableUserInput will only work the first time I fall unconscious

    Okay so i found the issue in fnc_usec_recoverUncons = { //same actions as in the EH, just timed differently player setVariable ["NORRN_unconscious", false, true]; player setVariable ["unconsciousTime", 0, true]; player setVariable ["USEC_isCardiac",false,true]; player...
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    DisableUserInput will only work the first time I fall unconscious

    After that, there is some script that is preventing this command to be used. So after the first time I fall unconscious i can use bandages and stuff and be able to move around. (The first unconscious works fine) Thanks! Im playing Original Dayz mod 1.8
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    Edit Hourglass Timmer (passed out)

    Lol extremly late but ur in the wrong spot, itll be in medical/setup_functions_med.sqf where in fn_usec_damageUnconscous = { private["_unit","_damage"]; _unit = _this select 0; _damage = _this select 1; _inVehicle = (vehicle _unit != _unit); if (_unit == player) then {...
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    Self blood bag in Dayz 1.8.1? How can I merge these scripts? :)

    Btw its BloodbagONEG is the classname
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    Hi, Quick Question: How do I enable debug markers

    I dont see debug markers as an option in the config file. I can see the AI's spawning in the .rpt file, but i have yet to actually see one ingame. I don't why. Please help ASAP Thanks in advanced
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    Changing the loot that the Ai's drop

    How would I be able to change the loot that the ai's have on them, in the config i see //Number of selections of medical items (Inventory) DZAI_invmedicals = 2; //Number of selections of edible items (Inventory) DZAI_invedibles = 3; //Number of...
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    DZAI Visual Installation Guide

    Hey I am having an issue, when i try to install it i get stuck at Requesting Authentication, so i installed the fix, and then everyone spawns in debug land, any ideas what is wrong?
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    dayz origins sarge ai?

    Is there any way possible that i can get dayz origins to work with this AI system?
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    Origins Server?

    i get Procedure execution failed 1054 - Unknown column 'Inventory' in 'field list' when i try to manually execute it
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    Origins Server?

    i am currently using https://github.com/MajorPainage/Origins. and i cannot get vehicles to spawn, everthing else is perfectly fine, ai's, self bloodbag, loot, zombies, are good to go just cant get vehicles
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    Buttface i am having a problem with the original dayz_mission/init.sqf file when i put the line...

    Buttface i am having a problem with the original dayz_mission/init.sqf file when i put the line <code>#include "DZAI\init\dzai_init.sqf"; //Load DayZ AI Bandit Module</code> into it and i try to join the server i get an endless loading screen, any way i can fix this?
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