Hi, thanks again for the latest update. Everything is pretty much running lovely.
Is there a way to make bandits despawn in certain conditions when they have left a vehicle patrol which has then carried on its way? I can see a ural with 12 or just 1 cargo seat taken and then one or more AI get...
Is it possible to have an option, or to edit something myself where when players are for example within 1000m of a land vehicle patrol, they can either recieve interference noise on their radio, or another text hint similar to when your survival instincts sense a nearby threat on foot?
Thanks
Hi, firstly thanks very much for the latest update. I've been trying it out in its current form (Build 4) and really like the changes and improvements.
I've noticed one thing that stands out at the moment. When a heli patrol is damaged and trying to land, it hovers anywhere between the ground...
Hey hey.
Anyone know of a way of making land vehicle patrols spawn at specific co-ords? I'd like to make an array for it to choose from. For example 50 locations on roads to select from at random, giving more chance of a successful patrol on road. There's currently 75% of patrols spawning on...
Would it be possible to add seperate skin & weapon configs for just the land vehicle patrols? I imagine this may be on the cards at some point anyway, but I wanted to enquire nonetheless.
Land vehicle patrol skins could have its own line in global classnames (I'd love to have police skins just...
I play on an Epoch Namalsk server that has blowouts enabled along with most other DayZ Namalsk features. Yesterday we were discussing how good it'd be if the blowouts disabled the heli patrols that were in the air at the time. Mainly as we were under attack several times from them whilst running...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.