Has anyone seen a modification to the custom loadout code that will assign a loadout according to humanity levels? I'd like to solidify the choice between Bandits and Friendlies and I think this might work.
I was hoping the update to Namalsk 0.72 might have fixed this, but it appears the horrifying auto repair is still in effect. It will replace entire tires when they get blown off, which is even worse than the auto-repair that is still kicking in on Chernarus.
Anyone know if there's a manual...
Looks like the updated Namalsk was released, and the changelog looks uber sexy, especially this bit:
New: Survival aspect added - so called "EVR sequence"
New: New PVE challenge - introducing 'bloodsucker'
*Cackles Maniacally*
Anyone else seeing people booted when helis crash? It's saving lives and must be stopped.
"RemoteExec Restriction #54"
#54 in the Battleye file is the following:
1 "BIS_Effects" //Kicking not needed anymore, monitoring only.
If it's set to log, why is it still kicking people?
Does anyone know of any example code on how one might make it so when someone dies, based on their humanity, zombie kills, other specific stats, they spawn in with a particular loadout?
So say if you mow down 250 zombies before you die, you spawn in with a crowbar. I'm not looking to...
I've had a hard time finding this information, but am I correct in my assumption that the current version of Bliss 4.0 options packages do not support Namalsk 0.60? Every time I try to integrate care packages my client connections get stuck in an infinite map loading loop.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.