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  1. M

    How to get PRECISE building locations in add-on sqf scripts...?

    I can get very precise building locations over a flat surface or over water, but any time I try to build something complex over uneven terrain the automatic terrain following routines mess up my building component juxtapositions. I'm trying to use pier segments to build a 3D structure...
  2. M

    How to get PRECISE building locations in add-on sqf scripts...?

    I can get very precise building locations over a flat surface or over water, but any time I try to build something complex over uneven terrain the automatic terrain following routines mess up my building component juxtapositions. I'm trying to use pier segments to build a 3D structure...
  3. M

    Pushing building mods to the limit with built-in models....

    Created this mostly for show -- not really a practical mod for anything useful because of the hypothermia, spawn-over-water, and parking-on-buildings issues. But it sure does make for some nifty scenery off my servers' southeast coasts. The base is built up with various pier models, everything...
  4. M

    How to mitigate hypothermia over water...?

    I've built this -- probably the most ambitious model mod I'm going to attempt before moving into custom meshes. I've got it under an anti-personnel field right now since nothing spawns over water anyway and it would take so long to explore that hypothermia will kill anyone who tries. Inside the...
  5. M

    Transport Smallest Vehicles in Large Vehicles Problem

    I'm working out the last details in a mod that will allow players to move bikes, motorbikes, and ATVs in Urals, Prahas, Mi17s ... bikes in MH6s, Land Rovers, open pickups... etc. I have everything working perfectly EXCEPT updating the transportable in the data base at the instant of...
  6. M

    Dynamic AI Patrols Multiplying With Grid Re-Entry

    YES; i did read the FAQ and the READMEs on opendayz.net and on github, and i searched this thread for my issue. ( I might very well have missed it however. I am far from perfect.) Version of SAR_AI : 1.5.1 Version of Dayz : 1.7.7.1 Serverpackage Type : ww.dayz.st Bliss...
  7. M

    Making zeds more difficult

    Hi -- I'd like to make the zeds more difficult for the player as the player moves inland. I'd like to spawn more zombies and make them harder-hitting and more sensitive to the player's presence. If possible, I'd like to make them faster. Towards that goal, I've defined a function whose...
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