How to mitigate hypothermia over water...?

meshguru99

New Member
I've built this -- probably the most ambitious model mod I'm going to attempt before moving into custom meshes. I've got it under an anti-personnel field right now since nothing spawns over water anyway and it would take so long to explore that hypothermia will kill anyone who tries. Inside the walls it's like a labyrinth, so anyone who gets lost would certainly chill out far, far too much.

So anyone know where the script is that pushes players into hypothermia over water? I need to attack the spawning over water thing, too... but can't even test that if I'm freezing to death.

Jotunheim.jpg
 
You would take a copy of your fn_tempuratur.sqf from your client files and put it in your mission.pbo. Then you would need have your compiles.sqf point to it after changing some of the lines.

You would change this line to 0.
Code:
_water_factor        =    -8;
 
Excellent! Thank you! I'm overriding a dozen and a half other functions, so that's no problem at all. I'd just never seen this before! Thanks again!

- ep
 
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