Hello there.
I've been trying to do some mod editing and got stuck with -filePatching option... It doesn't seem to work as in A2... What you need to do to be able to load unpacked mods? RePBOing on every edit is cancer... I've read bunch of BI official wiki on related topic and it confused me...
Hello OpenDayZ! Just a quick post about I finally got stable DayZ SA server up and running.
Server is client mod free and there is nothing that ruins hardcore survival gameplay like traders, safezones and crap like that.
Server Name: MAD GUNNERS LAND [EU/RU] [1PP/HARDCORE] @ riexc.lv
Server...
I'll just leave it here =)
Features:
Hordes
Altered stamina settings (Slight stamina buff + holding breath even when overloaded)
Decreased probability and intensity of rain
Slightly increased vehicle spawn
Server restarts every 6 hours
Day only (this may change in future)
Server is located...
I found that there is file that calls fsm from dayz_server so I've pasted modified fsm into dayz_server and edited the path... that made MORE zombies walk but still not all of them.
Well it was updated 3 years ago. Maybe new epoch variables is the reason if we speak about 1.0.6+?
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/1.0.6 Variable Name Changes.txt
That's epoch and I really enjoy that config line :p , but it's all about vanilla. I tried using epoch as example but they have different system & variables despite same filename... =(
Yea, but from where these are called from???
Did someone manage to make walk-only zombies in recent patch?
In 1.9 (and 1.8.9) modifying forceSpeed in player_ZombieCheck
doesn't work anymore (at least for some zeds).
Some zeds keep running, what I'm missing? There are multiple variables that control zed movement?
I'm using DZAI and I've been using them for quite a long time... about objects on the map-I'm also using Chernarus additions from Ixxo, however not the heaviest ones - just some additional mil bases for empty north regions... and still-both vanilla and epoch are running the same mods, but fps is...
It's a dedicated server and other gameservers are running smoothly, I know arma doesn't use more than 2 cores and that's why I gave it specific cores (4&5 for vanilla and 10&11 for epoch)
FPS is strange thing... epoch server has 300+ vehs on it + around 100AI @ missions and running at 10+ fps...
Hello
I'm experiencing this problem with DayZMod servers (epoch and vanilla) for quite a long time and seems I've reached the point where I'm desperate to solve it on my own.
The problem is that servers just freeze over time (it can be 3 days or 2 hours), just freeze and everything stops. No...
There are many mods installed.
Buildings I want to be destructible are deployed through
https://epochmod.com/forum/topic/43460-release-advanced-alchemical-crafting-v33-updated-for-1061/
Hi.
While updating my server to 1.0.6.1 I've run into database saving problem.
Buildings deployed trough alchemical crafting (or what is it's name now?) are indestructible.
I solved half of this problem by adding damagehandler to theese buildings in server_monitor, but the game still does not...
About corepatch: there was a problem for people who done ArmA2 CO by moving addons folder-corepatch_a2 gave incorrect signature. Took a while to figure it out.
About problem related to the topic there may be another problem:
Check steam_appid.txt in your server folder, should contain 224580...
I guess he's talking about corepatch signature problem.
So it's seems to be a client side problem.
They way I got it working was sending addons folder back to ArmA2 corefolder.
But I would also appreciate updated tutorial on how to create dayz server because now I usually get it working by...
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