ITS BEEN A YEAR OR SO since I modded dayz but if I recall correctly it should be a description.ext issue.
check you descriptiion.ext for ly
#include "dzgm\defines.hpp"
class RscTitles
{
#include "dzgm\icons.hpp"
your issue is possibly wrong path to your icons.hpp
i could be wrong and...
is there an upgrade from previous version tutorial anyewhere ??
I upgraded on my overwatch server back when you just released it, but I just cant get new version working on my overpochins server...
I just spawn in debug box
anyone have any thoughts on why I do not see player models when I choose classes ??
I have been on some servers that show the model(skin) of the chosen class
everything else works great
maybe UralWreck is not a valid classname for overwatch ?
private["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray"];
if (isDedicated) then {
diag_log(format["CAREPACKAGE URAL: IN FILE"]);
_position = [getMarkerPos "center",0,4000,10,0,2000,0]...
FOUND THE REASON.....
it was I skipped this part
PVDZE_plr_LoginRecord
to this:
PVDZ_plr_LoginRecord
I am running this on overwatch so I needed to change this...
I was thinking it was spaceinterrupt since overwatch seems not to have one....
added latest updated files however
all looks good I right click on radio, I get player listings but I get no player invite in the middle
any idea where to fix ?
I updated to this latest version. all seems good until spawn location...
no cherno map appears to choose spawn.
are we to use our old map.paa
I tried place old map.paa in the new spawn folder and still didnt show any map to choose spawn point
only difference I see in install is in description...
I just noticed that on my overwatch server I somehow lost the jurnal and crafting book
nothing happends when I press I or J ( don't remember what key it was)
where would I look for it ??
could I have had lost it when I switched to a custom debug ??
used this GREAT script for a long time now..
however I started an overwatch server and it works great until I remove most spawnpoints.
then no matter where I choose to spawn it spawns my inside a house in novy sobor...
my spawn.hpp
http://pastebin.com/fTQ3j3fr
my spawn.sqf...
read above please...
the repacking not really an issue.. I can live with it..
since after restart it reverts back to a btr with the same key needed
OMG Looks like my day is going to be watching your youtube tutorials...
No I Use this on my overpoch server and it works well except for a few issues like
the fact that it dissapears on repacking...
I have disabled that option until I find a fix...
I can deploy it even if its locked.. I have tried a few different ways to stop this from allowing locked to be...
maybe im just confused with the coords I need to put in for base spawn
should coord strait from database work ?? thats where im getting numbers
database coords
[136,[14728.6,16796.7,0.241]]
used
donorListBases = [
[1478.4,16796.8,0] //-TC-calamity
I have no comma needed
still spawning in the water
donorListBase = [
"76561198015661111", //-TC-Calamity
"76561198044721111", //-TC-Uliji
"76561198105401111" //Raamses
];
donorListBases = [
[1478.4,16796.8,0] //-TC-calamity
//[5952.08,13853.2,0], //-TC-Uliji...
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