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Sorry everyone, been busy lately. Finally got around to updating.
able to help fix my problem ??? I seen a few had this issue but no answers
I set the coordinates for my base but it spawns me in the water FAR FAR away....
my database coords [136,[14728.6,16796.7,0.241]]
donorListBases = [
[14728.6,16796.7,0] //-TC-calamity
[16796.7,14728.6,0] tried switching numbers around still spawn out in the water. not my base
where do I need mission.pbo??Requirements:
Moderate = Orange >10 <30
mission pbo
server pbo
Thanks for the update ebay!Sorry everyone, been busy lately. Finally got around to updating.
Just fixed
9/1/14 - Files changed: class.hpp, class.sqf, classfill.sqf, classpick.sqf, spawn.sqf, [Added] ESSConfig.sqf, ESSfloor.sqf, install directions
- [Fixed] items being removed in infistar AH334A
- [Added] fixed swimming on land glitch by adding a spawn platform in debug (tavi, napf, sauerland)
- [Added] Halo spawn is unavailable if any spawn points are blocked by body check. This is to prevent easy suicide for spamming random spawn. Thanks @ReDBaroN for the suggestion
- [Added] Renamed donor variables to VIP for less characters
- [Added] bodyCheckDistance variable in config for easy modification (set to -1 to disable)
- [Added] Separate config file for easy editing
- [Added] Optional HD map for Chernarus
- [Fixed] Removed back to lobby button, it is not needed
- [Fixed] Higher level VIPs do not also get access to lower level VIP classes for simplicity
Hi ebay, I have upgraded to the latest version and now only fresh spawns can halo. Players re-spawning after death even when clicking on an available spawn location outside the bodyCheckDistance area are also forced to ground spawn, unless I've done something wrong? Is that the new design?Sorry everyone, been busy lately. Finally got around to updating.
Just fixed
9/1/14 - Files changed: class.hpp, class.sqf, classfill.sqf, classpick.sqf, spawn.sqf, [Added] ESSConfig.sqf, ESSfloor.sqf, install directions
- [Fixed] items being removed in infistar AH334A
- [Added] fixed swimming on land glitch by adding a spawn platform in debug (tavi, napf, sauerland)
- [Added] Halo spawn is unavailable if any spawn points are blocked by body check. This is to prevent easy suicide and halo drifting from nearby towns to blocked spawns. Thanks @ReDBaroN for the suggestion
- [Added] Renamed donor variables to VIP for less characters
- [Added] bodyCheckDistance variable in config for easy modification (set to -1 to disable)
- [Added] Separate config file for easy editing
- [Added] Optional HD map for Chernarus
- [Fixed] Removed back to lobby button, it is not needed
- [Fixed] Higher level VIPs do not also get access to lower level VIP classes for simplicity
I'm wondering if this is related to my issue. Since updating no regulars can select halo. I'm waiting for a fresh spawn to come in so I can ask them.hi guys thanks for the quick reply. i have installed all the script and im guessing its working.
Basically when i die now it loads up and i can select my class and spawn location fine, so that is working howether, the option to select spawn type isnt there.
i really love parachuting in any ideas how to get this working. doesnt make sense how only the first two is working fine. thanks
Hey ebay, thanks have changed to the latest spawn.sqf. That should stop those cheeky random suicidals!Yes, it was the new design. You are right about the drift. I went ahead and changed it back so only Random button forces ground spawn. Only spawn.sqf file was changed.
I would advise leaving the bases you aren't using as empty arrays rather than commenting them out. Like:
Code:Bases = [ [1478.4,16796.8,0] //-TC-calamity [], //-TC-Uliji [] //Raamses ];
Other than that looks fine to me. You are doing it in the right format. Just the coordinates, not direction. Did you modify spawn.sqf at all?
Lol! Now why didn't I think of that!Yes, in spawn.sqf just modify the two lines that look like this:
Code:if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,2000];[player,2000] spawn BIS_fnc_halo;} else {player setPosATL _position;};
Change all four occurrences of 2000 to 1000. The lower altitude will give them less time to drift. I haven't tested 1000m, so I don't know how it looks. Let me know. If it works good I will lower it in the OP files to like 1500 or 1000.
Yes, it was the new design. You are right about the drift. I went ahead and changed it back so only Random button forces ground spawn. Only spawn.sqf file was changed.
Each UID must have a matching set of base coordinates. If you want multiple UIDs to share a base just add the same base coordinates multiples times.
Don't comment out the bases you aren't using because it may cause errors when it attempts to select the second and third element. In those cases it would error out to an empty array and you would probably spawn at the default [0,0,0].
Other than that looks fine to me. You are doing it in the right format. Just the coordinates, not direction. Did you modify spawn.sqf at all?