1.7.5.1 Celle Serverpack for Bli.. Reality ?

i also noticed you got the wrecks and carepackages in /pkg/mbg_celle2 but the loot sheets are still default, might be an idea to include your custom loot there asswell :)

https://github.com/thevisad/DayZ-Private-master/tree/1.7.5/pkg/mbg_celle2/compile

All we need now is some proper BE filters :) the kicks are gone, but the logspam is so horrendous atm the logfiles are actually lagging the server at 25+ players

Awesome work! cant wait to get that vehicle list so we can setup spawns for them :)


Why is invcust enforced in the mbg_celle2 package?

https://github.com/thevisad/DayZ-Pr...mbg_celle2/compile/server_playerLogin.sqf#L98

those tables dosn't exist if you dont run invcust, will cause errors for sure :)


also isnt this a funny idea to implement (random skins on re-spawn)

Code:
MY_fnc_rollDICE = {
    _this select (floor random (count _this))
};
 
_model = ["Cameraman_DZC","EuroMan01_DZC","EuroMan02_DZC","Camo3_DZC","Doctor_DZC","PrivateSec1_DZC","PrivateSec2_DZC","PrivateSec3_DZC","Asano_DZC"] call MY_fnc_rollDICE;
 
if you would have random man and random women skins I think this would be nice :) One suggestion: I would not use a Camo skin in there.

I did not notice the invcust in there but I think this is because of the hive structure.
the celle package override the invcust package, and if you would choose invcust =yes and celle would have no invcust you could not use it..
There should be maybe a different kind of package building or make it configureable in the hive db which modules do really get loaded...
 
the only problem is the current package system, i would have to incorporate other packages into this file if they change the player_login asswell
 
Yeah I know what you mean. This is a big flaw of the pkg system.
But im currently testing some scripts to get around this problems with adding specific lines of code instead of just taking the last file by alphabetical order...
 
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