1.7.5.1 Celle Serverpack for Bli.. Reality ?

Thanks heaps for uploading that Deadeye.

I'll try to merge the two scripts.txt files!

I've been cleaning up the scripts.txt file to include more exceptions to the logs. going through a 600mb file is a little crazy >_<


All the #0's have been done, just working on a few more big nets, namely #23, #138, #34 & #135.

I don't think anyone has actually made a new scripts.txt in some time looking through it.
 
thats nice because i had gcam on the old version too :) ill give this a go :)

seems to work well!

KhXjSty.jpg


thanks!
 
okay Createvehicle is still kicking players when changing to the new skins :)

example:
Code:
#17 "Soldier1_AT_DZC" 28:680 [0,3,11]
#46 "Storm_Trooper4_DZC" 12:108 [0,3,11]
#46 "Storm_Trooper4_DZC" 10:1276 [0,3,11]

and alot of warnings about all custom skins referring to #0

example:
Code:
#0 "Storm_Trooper4_DZC" 12:108 [0,3,11]
#0 "EuroMan02_DZC" 10:355 [0,3,11]
#0 "Camo3_DZC" 10:391 [0,3,11]
#0 "Camo1_DZC" 10:538 [0,3,11]
#0 "DZ_Czech_Vest_Pouch" 22:70 [5711,3692,16]
#0 "WeaponHolder_ItemTent" 22:92 [5692,3628,12]
#0 "DZ_Czech_Vest_Pouch" 22:393 [8881,2654,15]
#0 "DZ_British_ACU" 22:484 [9121,2728,-1]
#0 "DZ_Czech_Vest_Pouch" 22:508 [9135,2652,21]
#0 "EuroMan01_DZC" 23:87 [0,3,11]
#0 "Soldier2_SL_DZC" 22:622 [0,3,11]

we're getting somewhere now :)
 
okay Createvehicle is still kicking players when changing to the new skins :)

example:
Code:
#17 "Soldier1_AT_DZC" 28:680 [0,3,11]
#46 "Storm_Trooper4_DZC" 12:108 [0,3,11]
#46 "Storm_Trooper4_DZC" 10:1276 [0,3,11]

and alot of warnings about all custom skins referring to #0

example:
Code:
#0 "Storm_Trooper4_DZC" 12:108 [0,3,11]
#0 "EuroMan02_DZC" 10:355 [0,3,11]
#0 "Camo3_DZC" 10:391 [0,3,11]
#0 "Camo1_DZC" 10:538 [0,3,11]
#0 "DZ_Czech_Vest_Pouch" 22:70 [5711,3692,16]
#0 "WeaponHolder_ItemTent" 22:92 [5692,3628,12]
#0 "DZ_Czech_Vest_Pouch" 22:393 [8881,2654,15]
#0 "DZ_British_ACU" 22:484 [9121,2728,-1]
#0 "DZ_Czech_Vest_Pouch" 22:508 [9135,2652,21]
#0 "EuroMan01_DZC" 23:87 [0,3,11]
#0 "Soldier2_SL_DZC" 22:622 [0,3,11]

we're getting somewhere now :)

I've fixed the #17, I'll upload it in a second. The #46 is a mystery to me, that line isn't even a kick on my createvehicle.txt!!! What's your line 47? (as line one is a comment :p)
 
if you need any help or want me to test things let me know.

will downgrading my hiveext to the version prior to the gendermenu fix the bad-vehicle errors?
 
if you need any help or want me to test things let me know.

will downgrading my hiveext to the version prior to the gendermenu fix the bad-vehicle errors?

I'm still not %100 on the cause, I'll put up a temp fix as soon as I find one, provided I find one!
Essentially what your doing is as good as testing :)
 
I also noticed you just uncommented the skins part in the player_login in the celle package :)

https://github.com/thevisad/DayZ-Pr...mbg_celle2/compile/server_playerLogin.sqf#L82

it would be better just to add the skins you want to allow to that line :)
since its in the server pbo ill give it a go with the skins i find in the survivor table :)

Code:
if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","Camo1_DZC","Camo2_DZC","Camo3_DZC","Snow_Trooper1_DZC","Snow_Trooper2_DZC","Snow_Trooper3_DZC","Snow_Trooper4_DZC","Storm_Trooper1_DZC","Storm_Trooper2_DZC","Storm_Trooper3_DZC","Storm_Trooper4_DZC","Soldier1_STD_DZC","Soldier2_STD_DZC","Soldier3_STD_DZC","Soldier4_STD_DZC","Soldier1_DZC","Soldier2_DZC","Soldier3_DZC","Soldier4_DZC","Soldier1_AT_DZC","Soldier2_AT_DZC","Soldier3_AT_DZC","Soldier4_AT_DZC","Soldier1_SL_DZC","Soldier2_SL_DZC","Soldier3_SL_DZC","Soldier4_SL_DZC","EuroMan01_DZC","EuroMan02_DZC","EuroMan03_DZC","EuroMan04_DZC","Doctor_DZC","Cameraman_DZC"])) then {
        _model = "Survivor2_DZ";
    };

do u have a list with all new playerskins, backpacks, etc somewhere? :)
 
I've downgraded my HiveExt.dll, and added the above exceptions. also changed the default skin to the Euroman skin instead of that boring survivor2 :)



just waiting for players to join so i can ask if its all good now :p

I'm probably missing a lot of skins atm :)

well the login seems fixed now :)
no idea if they are still getting the bad vehicle thing though..
Code:
11:22:32 "DEBUG FPS  : 50.3145"
11:22:35 "WRITE: "["PASS"]""
11:22:50 "WRITE: "["PASS"]""
11:23:04 "WRITE: "["PASS"]""
11:23:26 "WRITE: "["PASS"]""
11:23:54 No speaker given for Miguel Self
11:23:59 "STARTING LOGIN: ["7******4",B 1-1-A:1 (S******l) REMOTE]"
11:23:59 "LOGIN ATTEMPT: "7******4" S******l"
11:23:59 "READ/WRITE: "["PASS",true,"298",[],[["ItemHatchet","ItemKnife","ItemMap","ItemCompass","ItemMatchbox"],["FoodCanSardines","ItemSodaPepsi","ItemBandage","ItemBandage","ItemPainkiller"]],["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]],[0,0,0],"",0.96]""
11:23:59 "LOGIN LOADED: B 1-1-A:1 (S******l) REMOTE Type: Survivor1_DZ"
11:24:00 "READ/WRITE: "["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0],[0,0,0,0],["","aidlpercmstpsnonwnondnon_player_idlesteady04",36],[],2500]""
11:24:00 "LOGIN PUBLISHING: B 1-1-C:1 (S******l) REMOTE Type: EuroMan02_DZC"
11:24:10 "WRITE: "["PASS"]""

confirmed, downgrading the hivext.dll to the pre-genderselect version, and editting the server_code.pbo/player_login.sqf sorted out the issues on spawning (no more naked spawning and no more bad-vehicle error)
 
another idea i'm implementing on my server as a test :)

random selection of DZC skin on respawn:

player_login.sqf #83
Code:
    if (!(_model in ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorW2_DZ","Camo1_DZC","Camo2_DZC","Camo3_DZC","Hazmat_Red_DZC","Snow_Trooper1_DZC","Snow_Trooper2_DZC","Snow_Trooper3_DZC","Snow_Trooper4_DZC","Storm_Trooper1_DZC","Storm_Trooper2_DZC","Storm_Trooper3_DZC","Storm_Trooper4_DZC","Soldier1_STD_DZC","Soldier2_STD_DZC","Soldier3_STD_DZC","Soldier4_STD_DZC","Soldier1_DZC","Soldier2_DZC","Soldier3_DZC","Soldier4_DZC","Soldier1_AT_DZC","Soldier2_AT_DZC","Soldier3_AT_DZC","Soldier4_AT_DZC","Soldier1_SL_DZC","Soldier2_SL_DZC","Soldier3_SL_DZC","Soldier4_SL_DZC","EuroMan01_DZC","EuroMan02_DZC","EuroMan03_DZC","EuroMan04_DZC","Doctor_DZC","Cameraman_DZC"])) then {
        switch (random floor(5)) do {
            case 0: { 
             _model = "EuroMan02_DZC";
            };
            case 1: {
            _model = "Doctor_DZC";
            };
            case 2: {
            _model = "Cameraman_DZC";
            };
            case 3: {
            _model = "Camo1_DZC";
            };
            case 4: {
            _model = "EuroMan01_DZC";
            };
        };
    };

now all i need is a legit list of classnames/skins :)
 
oh and i just dug through the code to get this list :)

Code:
        _model = "Sniper1_DZC";
        _model = "Sniper2_DZC";
        _model = "Sniper3_DZC";
        _model = "Snow_Trooper1_DZC";
        _model = "Snow_Trooper2_DZC";
        _model = "Soldier1_DZC";
        _model = "Soldier2_DZC";
        _model = "Soldier3_DZC";
        _model = "Soldier1_SF_DZC";
        _model = "Soldier2_SF_DZC";
        _model = "Soldier3_SF_DZC";
        _model = "BAF_Officer1_DZC";
        _model = "BAF_Officer2_DZC";
        _model = "BAF_Officer3_DZC";
        _model = "CZ_Officer1_DZC";
        _model = "CZ_Officer2_DZC";
        _model = "CZ_Officer3_DZC";
        _model = "GER_Officer1_DZC";
        _model = "CZ_Heavy1_DZC";
        _model = "CZ_Heavy2_DZC";
        _model = "CZ_Heavy3_DZC";
        _model = "BAF_Heavy1_DZC";
        _model = "BAF_Heavy2_DZC";
        _model = "BAF_Heavy3_DZC";
        _model = "US_Heavy1_DZC";
        _model = "US_Heavy2_DZC";
        _model = "CIV_Pilot1_DZC";
        _model = "US_Pilot1_DZC";
        _model = "CZ_Pilot1_DZC";
        _model = "CZ_Pilot2_DZC";
        _model = "CZ_Pilot3_DZC";
        _model = "BAF_Pilot1_DZC";
        _model = "BAF_Pilot2_DZC";
        _model = "BAF_Pilot3_DZC";
        _model = "Hazmat_Black_DZC";
        _model = "HazmatVest_Black_DZC";
        _model = "Hazmat_Red_DZC";
        _model = "HazmatVest_Red_DZC";
        _model = "Hazmat_Yellow_DZC";
        _model = "HazmatVest_Yellow_DZC";
        _model = "Hazmat_Olive_DZC";
        _model = "HazmatVest_Olive_DZC";
        _model = "Doctor_DZC";
        _model = "Civ_Soldier_DZC";
        _model = "Cameraman_DZC";
        _model = "EuroMan01_DZC";
        _model = "EuroMan02_DZC";
        _model = "Storm_Trooper1_DZC";
        _model = "Storm_Trooper2_DZC";
        _model = "Storm_Trooper3_DZC";
        _model = "Storm_Trooper4_DZC";
        _model = "Camo1_DZC";
        _model = "Camo2_DZC";
        _model = "Camo3_DZC";
        _model = "Soldier1_STD_DZC";
        _model = "Soldier2_STD_DZC";
        _model = "Soldier3_STD_DZC";
        _model = "Soldier1_GL_DZC";
        _model = "Soldier2_GL_DZC";
        _model = "Soldier3_GL_DZC";
        _model = "Soldier1_AT_DZC";
        _model = "Soldier2_AT_DZC";
        _model = "Soldier3_AT_DZC";
        _model = "Soldier1_SL_DZC";
        _model = "Soldier2_SL_DZC";
        _model = "Soldier3_SL_DZC";
 
heres the pack im using (also replaced all original _DZ" skins with _DZC" in all files (gotta love Agent Ransack's searching powers))
 

Attachments

  • reality.zip
    654.1 KB · Views: 1
yes but im not using them :) im using the pre-gender hive-ext.dll and my default skin isnt survivor2, its euroman 1 :D sadly though my random script isnt working :p
 
I also noticed you just uncommented the skins part in the player_login in the celle package :)

https://github.com/thevisad/DayZ-Pr...mbg_celle2/compile/server_playerLogin.sqf#L82

do u have a list with all new playerskins, backpacks, etc somewhere? :)

Sure, there is 94 in total.

Seems like most of the errors are from the cfg vehicles being outdated. I can see right there that the bandit and hero names weren't changed back to _DZ. I'm not sure why an older version of mine is present, but I will be fixing it.

Expect a hotfix over the weekend
 

Attachments

  • Celle Skin names.txt
    1.5 KB · Views: 15
and a list of newly unbanned vehicles would be nice so we can make spawns for them :)
I will produce one.

I've also got a spreadsheet with the 190 weapons that were added. V1.8 will be the working + hotfixed version, so it'll have a couple of vehicle additions, Namely a Mi-24 (with most of it's teeth blunted :p)

V2.0 will have another 20-30 weapons (in the form of a new crash type), but no information on that.


On heli crashes, has anyone got them working properly? They seem fine on my end, but I don't want to tinker with them until they are fixed!!
 
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