[1.7.7] Debug Monitor days survived fix!

The following works for 1.7.7.1

Code:
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
 
while {custom_monitor} do
{
    _kills =        player getVariable["zombieKills",0];
    _headShots =    player getVariable["headShots",0];
    hintSilent parseText format ["
    <t size='1'font='Bitstream'align='center'>%1</t><br/>
    <t size='1'font='Bitstream'align='left' color='#ff0000'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/>
    <t size='1'font='Bitstream'align='left'>Zombies Killed:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
    <t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
    <t size='1'font='Bitstream'align='left'>Survived:</t><t size='1'font='Bitstream'align='right'>%5 Days</t><br/>
    <t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
 
    ",dayz_playerName,r_player_blood,_kills,_headShots,(dayz_Survived),floor(diag_fps)];
sleep 1;
};

It doesn't have "humanKills", "banditKills", "humanity", or "zZombie_Base". You could easily add these from the code in the previous post. I am not aware of murders/bandits not counting since I don't PvP.
 
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