So 1.7.7 will hopefully hit the streets soon. What sort of private hive support will we see considering most have given up now.
V1.7.7.DEV - Dev Release info Next Build Community Change log: * [Prerequisites] New mission file downloaded from (http://www.silentspy...sion-generator/) * [Prerequisites] Battleye filters must be updated manually by server admins. * [NEW] - Removed annoying "re-arm" option from actions menu * [NEW] - Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg) * [NEW] - Models and textures for mutton. * [NEW] - Seperate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military, Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle Damage in Percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Zeds can now push players to the ground when attacked from behind. * [NEW] - Bigger Compass (You can see the number of degrees). * [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later). * [FIXED] - Vehicle Repair/Refuel should now always work correctly. * [FIXED] - M107 & AS50 Lock on system removed. * [FIXED] - Humanity skin change can now change during game play in all directions. (No longer have to die to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work * [FIXED] - Crashsite loot should now spawn correct for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!) * [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 220.127.116.11 (Max sight/hearing from movement forced to 80 meters) * [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each. * [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [UPDATED] - M107 lowered chance in loot tables. * [UPDATED] - AS50 lowered chance in loot tables. * [UPDATED] - ALL loot table weights have been updated. * [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn. * [UPDATED] - Readded Save option to tent and vehicles this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehicles) * [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg if headshot = 1200 blood, Max body dmg = 600 blood, Legs = 100, Hands = 50) * [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) Side Notes. (in testing) Damage multiply is now done from 0.1 to 1 changed from 0.3 to 1.2 Body,Legs,Hands now have a separate scale (body 600, Legs 100, Hands 50, Head 1200) (This is max possible damage if multiply = 1) When unconscious Scale is reduced to 50 no mater the part hit. (allow's for some survival chance when knocked out) Unconsciours now has a 50/50 chance if multiply is above 0.8 Bleed now only happens if multiply is above 0.7 Sight and sound chances readded so zeds can ignore you.