1> Put 3 files into your main mission.pbo file
CfgBuildingLoot.hpp
CfgBuildingPos.hpp
CfgLoot.hpp
2> Open 'init.sqf' file in your mission.pbo and change the lines with 'variables.sqf' & 'compiles.sqf', to the following
call compile preprocessFileLineNumbers "custom\variables.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";
3> Place 'custom' & 'fixes' folder into your mission.pbo
[Ive left my self bloodbag script & modded dynamic weather script in there aswell]
4> Open up your 'description.ext' from your mission.pbo
and add the following to the very top of the file.
#include "cfgBuildingLoot.hpp"
new files I uploaded the wrong one, now fixed
files:http://sdrv.ms/1bOiPt6
Now you can alter 'CfgBuildingLoot.hpp' & 'CfgLoot.hpp' to change the loot spawns
This has been tested & working on a dayz.st server
# the dynamic weather gives normal weather during day & clear night skys
NEW BACKUP LINK : http://whiskey-tango-foxtrot.co.uk//customspawnloot.zip
CfgBuildingLoot.hpp
CfgBuildingPos.hpp
CfgLoot.hpp
2> Open 'init.sqf' file in your mission.pbo and change the lines with 'variables.sqf' & 'compiles.sqf', to the following
call compile preprocessFileLineNumbers "custom\variables.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";
3> Place 'custom' & 'fixes' folder into your mission.pbo
[Ive left my self bloodbag script & modded dynamic weather script in there aswell]
4> Open up your 'description.ext' from your mission.pbo
and add the following to the very top of the file.
#include "cfgBuildingLoot.hpp"
new files I uploaded the wrong one, now fixed
files:http://sdrv.ms/1bOiPt6
Now you can alter 'CfgBuildingLoot.hpp' & 'CfgLoot.hpp' to change the loot spawns
This has been tested & working on a dayz.st server
# the dynamic weather gives normal weather during day & clear night skys
NEW BACKUP LINK : http://whiskey-tango-foxtrot.co.uk//customspawnloot.zip