Stapo
Modding Veteran
Hey fellow server owners, im going to show you add a line in your dayz_server.pbo that will tell you WHERE your helicrashsite's are spawning.
Step 1.
Unpack your dayz_server.pbo (@hive/addons) with any pbo unpacker (i recommend CPBO).
Step 2.
go to dayz_server/init/server_functions.sqf (open with Notepad ++) and go to around line 85 and you will see something like this:
Step 3.
add this line under _position:
so it looks like this:
Step4.
save it and repack dayz_server and next time you look at your RPT you should see something like this:
Enjoy!
Step 1.
Unpack your dayz_server.pbo (@hive/addons) with any pbo unpacker (i recommend CPBO).
Step 2.
go to dayz_server/init/server_functions.sqf (open with Notepad ++) and go to around line 85 and you will see something like this:
Code:
waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {
_position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
_veh = createVehicle ["UH1Wreck_DZ",_position, [], 0, "CAN_COLLIDE"];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh];
Step 3.
add this line under _position:
Code:
diag_log("DEBUG: Spawning a HeliCrash At " + str(_position));
so it looks like this:
Code:
waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {
_position = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
diag_log("DEBUG: Spawning a HeliCrash At " + str(_position));
_veh = createVehicle ["UH1Wreck_DZ",_position, [], 0, "CAN_COLLIDE"];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_veh];
Step4.
save it and repack dayz_server and next time you look at your RPT you should see something like this:
Code:
23:16:01 "DEBUG: Spawning a HeliCrash At [7896.61,11970.7]"
Enjoy!