Adding custom script filters [Help]

Inkko

Valued Member!
I recently noticed some remote execution scripts being injected into the server

Code:
#0 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"
Script Restriction #139 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"

Code:
[COLOR=#ffffff]#0 "allUnits = [];"[/COLOR]

How would I go about adding these in as script restrictions? Unless I'm totally wrong and these aren't hack injections. I've just noticed a couple people who have had these in the remote execution and public variables logs and I have never seen them before so it caught my eye.
 
I guess I should also note a player who had this by their name in the logs and was able to access global chat.
 
Just sorta copied several things down i noticed...
Code:
 #162 "_i];
_obj = SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];
 
Value Restriction #103 "remExField" = [,,";usecEpi setVehicleInit (markerBrush 'dwarden');processInitCommands;clearVehicleInit usecEpi;"]
#0 "allUnits = [];"
#0 "Killed" 213:19 Sheep - "{aaabbb = teamName _x} count teams;"
 #108 "Killed" 213:19 Sheep - "{aaabbb = teamName _x} count teams;"
#0 "Killed" 339:12 Sheep - "{aaabbb = teamName _x} count teams;"
#108 "Killed" 339:12 Sheep - "{aaabbb = teamName _x} count teams;"
#0 "Killed" 467:16 Sheep - "{aaabbb = teamName _x} count teams;"
#108 "Killed" 467:16 Sheep - "{aaabbb = teamName _x} count teams;"
#0 "AH1Z" 509:150 [4753,2602,10]
 #0 "AH1Z" 509:152 [4753,2602,10]
#108 "Killed" 105:23 Sheep - "{aaabbb = teamName _x} count teams;"
#0 "Killed" 107:71 Sheep - "{aaabbb = teamName _x} count teams;"
 #108 "Killed" 107:71 Sheep - "{aaabbb = teamName _x} count teams;"
#0 "Killed" 296:13 Sheep - "{bleh = teamName _x} count teams;"
#0 "if (isdedicated) then{{isNil _x} count (dayzLogin getVariable 'dayzLogin2');};"
#121 "if (isdedicated) then{{isNil _x} count (dayzLogin getVariable 'dayzLogin2');};"
#0 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"
Script Restriction #139 "if (isDedicated) then {{if (true) then _x;} count usecBleed;};"
#0 "Killed" 230:13 Sheep - "{aaabbb = teamName _x} count teams;"
#108 "Killed" 230:13 Sheep - "{aaabbb = teamName _x} count teams;"
 #128 "es\functions\fn_blowseq.sqf)')};
                                        NS_fnc_blowseq = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_blows"
#128 "ctions\fn_infooplacu.sqf)')};
                                        NS_fnc_infooplacu = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_infoo"
#128 "es\functions\fn_dustash.sqf)')};
                                        NS_fnc_dustash = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_dusta"
#128 "ctions\fn_dev_record.sqf)')};
                                        NS_fnc_dev_record = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_dev_r"
#128 "tions\fn_dzn_snowfall.sqf)')};
                                        DZN_fnc_snowfall = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_dzn_s"
#128 "ons\fn_dzn_breathfog.sqf)')};
                                        DZN_fnc_breathfog = compile preprocessFileLineNumbers 'nst\ns_modules\functions\fn_dzn_b"
                                       
#139 "z\addons\dayz_server\init\publicEH_server.sqf";
};
 
 
if (!isDedicated) then {
["norrnRaLW",          { [_this select 1] execVM "\z\ad"
#176 "dayzSetFuel",        { (_this select 1) call local_setFuel; }            ] call registerBroadcastRpc;
["dayzSetFix",        { (_this select 1) call o"
#138 "display displayCtrl  1303;
_control ctrlShow false;
};
 
if (isServer) then {
_unit setVariable["medForceUpdate",true];
};"
#0 "Killed" 26:46 Sheep - "{bleh = teamName _x} count teams;"
 #108 "Killed" 26:46 Sheep - "{bleh = teamName _x} count teams;"
#0 "Killed" 32:13 Sheep - "{aaabbb = teamName _x} count teams;"
 #108 "Killed" 32:13 Sheep - "{aaabbb = teamName _x} count teams;"
 
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