AI spawn range

Yachi

New Member
Can anyone tell me how to increase static and dynamic AI spawn range and expand the patrol area like it's done in Sarge?
 
If i change

_trigger setTriggerArea [600, 600, 0, false];

to

_trigger setTriggerArea [1200, 1200, 0, false];

in fn_createStaticSpawn.sqf

And

_baseDist = 200;
_distVariance = 50;

to

_baseDist = 400;
_distVariance = 100;

in spawnBandits_dynamicV2.sqf

Does it mean increase AI spawn range? How will this affect of the server performance?

And also if i change markersize of static AI in map config does it mean expand patrol area?
For example:

change

_this = createMarker ["DZAI_Kamenka", [1867.8379, 2290.2583]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerAlpha 0;
_this setMarkerSize [175, 175];
_marker_114 = _this;

to

_this = createMarker ["DZAI_Kamenka", [1867.8379, 2290.2583]];
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerAlpha 0;
_this setMarkerSize [350, 350];
_marker_114 = _this;

in areas_chernarus.sqf

Bad english, sorry.
 
And also if i change markersize of static AI in map config does it mean expand patrol area?

Yes to this question. For the other questions you're editing things that aren't intended to be edited so I won't be helping there.
 
Back
Top