Ammo boxes disapearing

Code:
            } else {
                _age = (_dateNow - _created) * 525948;
                if (_age > 20) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        if ( (vehicle _x getVariable ["AwesomeBoxes",0] != 1) and (vehicle _x getVariable ["DZAI",0] != 1) and (vehicle _x getVariable ["DZAI",0] != 1) ) then {
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
                    };
                };
            };


May i change mission and sarge with DZAI?
Because i have DZAI and i already had to change all my sarge and mission line to remplace them with this DZAI
 
Code:
            } else {
                _age = (_dateNow - _created) * 525948;
                if (_age > 20) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        if ( (vehicle _x getVariable ["AwesomeBoxes",0] != 1) and (vehicle _x getVariable ["Mission",0] != 1) and (vehicle _x getVariable ["DZAI",0] != 1) ) then {
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
                    };
                };
            };

Or just change sarge with DZAI like this?
 
DZAI doesn't put down any ammo boxes for one.

For two, DZAI doesn't need a server_cleanup.fsm or any other sort of cleanup exception for Epoch unless you are using DZAI Lite which is outdated.
 
Dont work.

Not able to join the server.

I m stucked out of map and after some sec back to lobby
 
Try just
Code:
                        if ((_x getVariable ["Mission",0] != 1)) then {
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
 
Like this?

Code:
            } else {
                _age = (_dateNow - _created) * 525948;
                if (_age > 20) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        if ((_x getVariable ["Mission",0] != 1)) then {
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
 
Code:
server_spawnCleanNull = {
    private ["_delQtyNull"];
    _delQtyNull = 0;
    {
        if (isNull _x) then {
            diag_log (format["CLEANUP: Purge performed on null OBJ: %1",_x]);
            _x call dayz_perform_purge;
            sleep 0.025;
            _delQtyNull = _delQtyNull + 1;
        };
        sleep 0.001;
    } forEach (allMissionObjects "");
    if (_delQtyNull > 0) then {
        diag_log (format["CLEANUP: Deleted %1 null objects",_delQtyNull]);
    };
};
 
server_spawnCleanFire = {
    private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
    _missionFires = allMissionObjects "Land_Fire_DZ";
    _delQtyFP = 0;
    {
        if (local _x) then {
            deleteVehicle _x;
            sleep 0.025;
            _delQtyFP = _delQtyFP + 1;
        };
        sleep 0.001;
    } forEach _missionFires;
    if (_delQtyFP > 0) then {
        _qty = count _missionFires;
        diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
    };
};
 
server_spawnCleanLoot = {
    private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    _missionObjs =  allMissionObjects "ReammoBox";
    _delQty = 0;
    _dateNow = (DateToNumber date);
    {
        _keep = _x getVariable ["permaLoot",false];
        if (!_keep) then {
            _created = _x getVariable ["created",-0.1];
            if (_created == -0.1) then {
                _x setVariable ["created",_dateNow,false];
                _created = _dateNow;
            } else {
                _age = (_dateNow - _created) * 525948;
                if (_age > 20) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        if ((_x getVariable ["Mission",0] != 1)) then {
                            deleteVehicle _x;
                            sleep 0.025;
                            _delQty = _delQty + 1;
                        };
                };
            };
        };
        sleep 0.001;
    } forEach _missionObjs;
    if (_delQty > 0) then {
        _qty = count _missionObjs;
        diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
    };
};
 
server_spawnCleanAnimals = {
    private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
    _missonAnimals = allMissionObjects "CAAnimalBase";
    _delQtyAnimal = 0;
    {
        if (local _x) then {
            _x call dayz_perform_purge;
            sleep 0.025;
            _delQtyAnimal = _delQtyAnimal + 1;
        } else {
            if (!alive _x) then {
                _pos = getPosATL _x;
                if (count _pos > 0) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        _x call dayz_perform_purge;
                        sleep 0.025;
                        _delQtyAnimal = _delQtyAnimal + 1;
                    };
                };
            };
        };
        sleep 0.001;
    } forEach _missonAnimals;
    if (_delQtyAnimal > 0) then {
        _qty = count _missonAnimals;
        diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
    };
 
It seem it's fixed now.

What i did is:

Keeping the code like it was:

Code:
server_spawnCleanLoot = {
    private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    _missionObjs =  allMissionObjects "ReammoBox";
    _delQty = 0;
    _dateNow = (DateToNumber date);
    {
        _keep = _x getVariable ["permaLoot",false];
        if (!_keep) then {
            _created = _x getVariable ["created",-0.1];
            if (_created == -0.1) then {
                _x setVariable ["created",_dateNow,false];
                _created = _dateNow;
            } else {
                _age = (_dateNow - _created) * 525948;
                if (_age > 20) then {
                    _nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
                    if (_nearby==0) then {
                        deleteVehicle _x;
                        sleep 0.025;
                        _delQty = _delQty + 1;
                    };
                };
            };
        };

And then i change the line on server_cleanup.fsm with this one:

Code:
 "  if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

And box dont despwan anymore so far..Thx for your help
 
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