Animated Helicrashs 0.1 - Release

Well there are no errors it is just saying that i am not receiving identification and so i cant join for some reason....
 
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:22 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
15:30:22 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_WoodL/
15:30:23 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind/
15:30:24 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_ConcL/
15:30:26 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
15:30:27 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
15:30:30 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
15:30:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:30:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:30:40 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
15:30:40 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:30:40 "Running "kh_actions"."
15:30:40 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
15:31:20 "RE rJIPrequestcode args:[B 1-1-A:1 (PP) REMOTE,any]"
15:36:33 Client: Remote object 2:4 not found
15:36:33 Client: Remote object 2:5 not found
15:36:33 Client: Remote object 2:6 not found
15:37:44 "RE rJIPrequestcode args:[B 1-1-A:1 (PP) REMOTE,any]"
 
Everything works for me now, but the Helipad doesn't get deleted or is visible ...
the pad works like a grass cutter around the wreck and so its to easy to find all the good stuff :(
Any ideas how to fix that???
 
Love this script so much i have spent the time to converting it to 1.7.7
Here it is!

This is slightly modified from the original - mods include:
1) The crash heli system will run and spawn a crash heli as soon as the server starts, then wait for the defined time before spawning another
2) Heli's are on fire as they are flying around, this makes it easier to see what heli's are AI and what ones are human
3) A target is painted under the heli's belly, i used this before to remove the grass around the heli - however i left this in as it looks kinda cool :p

File (modified as of 01:33 13/06/2013 GMT+1)
http://pastebin.com/raw.php?i=Fm3CvRDB

A massive thanks to Grafzahl for making a wonderful script :)
how can i remove that target you've added under the heli's belly???
 
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:15 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:16 Server error: Player without identity PP (id 303244883)
15:30:22 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
15:30:22 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_WoodL/
15:30:23 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind/
15:30:24 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_ConcL/
15:30:26 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
15:30:27 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
15:30:30 Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
15:30:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:30:39 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:30:40 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
15:30:40 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:30:40 "Running "kh_actions"."
15:30:40 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
15:31:20 "RE rJIPrequestcode args:[B 1-1-A:1 (PP) REMOTE,any]"
15:36:33 Client: Remote object 2:4 not found
15:36:33 Client: Remote object 2:5 not found
15:36:33 Client: Remote object 2:6 not found
15:37:44 "RE rJIPrequestcode args:[B 1-1-A:1 (PP) REMOTE,any]"

I get the player without identity thing all the time, but I always assumed it was because I play on my server w/ custom faces enabled and I have a custom face, but removed the picture of it so as to have a blank mannequin like skin x.x
 
Hello !
I have this code error :

21:09:21 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
21:09:21 "CRASHSPAWNER: 90000% chance to start a crashing Mi17_DZ with loot table 'HeliCrashEAST' at 1662.59"
21:09:21 Error in expression <fnc_selectRandom;
} else {
_position = [getMarkerPos _spawnMarker,0,_spawnRadius>
21:09:21 Error position: <getMarkerPos _spawnMarker,0,_spawnRadius>
21:09:21 Error getmarkerpos: Type Number, expected String
21:09:21 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 104
21:09:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

Can you help me to fixe it ?
 
I am getting the same error as STA_Jack.

Code:
16:55:45 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
16:55:45 "CRASHSPAWNER: 90000% chance to start a crashing UH-1H with loot table 'Military' at -415.58"
16:55:45 Error in expression <fnc_selectRandom;
} else {
_position = [getMarkerPos _spawnMarker,0,_spawnRadius>
16:55:45  Error position: <getMarkerPos _spawnMarker,0,_spawnRadius>
16:55:45  Error getmarkerpos: Type Number, expected String
16:55:45 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 115

Any idea how to fix?
 
I'm getting the same issue. It'll start up and even has huge percentages, but never see them or log them
17:04:36 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
17:04:36 "CRASHSPAWNER: 90000% chance to start a crashing UH-1H with loot table 'HeliCrash' at 769.442"
17:04:36 "CLEANUP: INITIALIZING CLEANUP SCRIPT"


By this I assume they should start crashing around 12-13 mins. However the server has been up for 3 hours and nothing else shows in the log after this point. Please help! This has stopped all crash sites!!!
 
I've tried AlienX's MattL's and the original posters and none of them will work for me. Can anyone please help? This seems to also completely stop heli crashes from spawning on the server.
 
because you have put in the old sever clean up file need to use the 1.7.7.1 one a guy has put it up as some of the stuff is now different
 
look at them the problem is you have not changed the server_monitor.sqf with

// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
nul = [
3, //Number of the guaranteed Loot-Piles at the Crashside
4, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4)
3000, //Fixed-Time (in seconds) between each start of a new Chopper
500, //Random time (in seconds) added between each start of a new Chopper
1, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them)
'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary
4000, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints
true, //Should the spawned crashsite burn (at night) & have smoke?
false, //Should the flames & smoke fade after a while?
false, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf
1, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled)
1 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged)
] spawn server_spawnCrashSite;

should work fine if you do that step on first post let me know =)
 
Ok so this

// [_guaranteedLoot, _randomizedLoot, spawnOnStart, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
[3, 4, 3, (50 * 60), (15 * 60), 0.75, 'center', 4000, true, false] spawn server_spawnCrashSite;

Should be


// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
nul = [
3, //Number of the guaranteed Loot-Piles at the Crashside
4, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4)
3000, //Fixed-Time (in seconds) between each start of a new Chopper
500, //Random time (in seconds) added between each start of a new Chopper
1, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them)
'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary
4000, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints
true, //Should the spawned crashsite burn (at night) & have smoke?
false, //Should the flames & smoke fade after a while?
false, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf
1, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled)
1 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged)
] spawn server_spawnCrashSite;


Or


// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
nul = [3, 4, 3, (50 * 60), (15 * 60), 0.75, 'center', 4000, true, false] spawn server_spawnCrashSite;
 
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